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Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments

Published: 08 November 2008 Publication History

Abstract

Participants' eye-gaze is generally not captured or represented in immersive collaborative virtual environment (ICVE) systems. We present EyeCVE, which uses mobile eye-trackers to drive the gaze of each participant's virtual avatar, thus supporting remote mutual eye-contact and awareness of others' gaze in a perceptually unfragmented shared virtual workspace. We detail trials in which participants took part in three-way conferences between remote CAVE™ systems linked via EyeCVE. Eye-tracking data was recorded and used to evaluate interaction, confirming the system's support for the use of gaze as a communicational and management resource in multiparty conversational scenarios. We point toward subsequent investigation of eye-tracking in ICVEs for enhanced remote social-interaction and analysis.

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  • (2024)Gazing Heads: Investigating Gaze Perception in Video-Mediated CommunicationACM Transactions on Computer-Human Interaction10.1145/366034331:3(1-31)Online publication date: 11-Jun-2024
  • (2024)Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest ProProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3653347(1-8)Online publication date: 4-Jun-2024
  • (2024)“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group ConversationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211930:5(2287-2297)Online publication date: 7-Mar-2024
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      cover image ACM Conferences
      CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work
      November 2008
      752 pages
      ISBN:9781605580074
      DOI:10.1145/1460563
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 08 November 2008

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      Author Tags

      1. avatars
      2. eye-gaze
      3. eye-tracking
      4. immersive collaborative virtual environments
      5. social presence
      6. telecommunication

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      November 8 - 12, 2008
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      Cited By

      View all
      • (2024)Gazing Heads: Investigating Gaze Perception in Video-Mediated CommunicationACM Transactions on Computer-Human Interaction10.1145/366034331:3(1-31)Online publication date: 11-Jun-2024
      • (2024)Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest ProProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3653347(1-8)Online publication date: 4-Jun-2024
      • (2024)“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group ConversationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211930:5(2287-2297)Online publication date: 7-Mar-2024
      • (2024)Gaze Generation for Avatars Using GANsIEEE Access10.1109/ACCESS.2024.343083512(101536-101548)Online publication date: 2024
      • (2024)Augmenting collaborative interaction with shared visualization of eye movement and gesture in VRComputer Animation and Virtual Worlds10.1002/cav.226435:3Online publication date: 4-Jun-2024
      • (2024)Communicating Eye Gaze Cues in Remote Collaboration on Physical TasksComputer‐Supported Collaboration10.1002/9781119719830.ch5(115-142)Online publication date: 24-May-2024
      • (2023)Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and HumansProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614529(1-9)Online publication date: 13-Oct-2023
      • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
      • (2023)Providing Dual Awareness using Multimodal Cues for Collaborative Manipulation in Virtual EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.218853340:12(3298-3312)Online publication date: 3-Apr-2023
      • (2022)The Potential of Immersive Virtual Reality for the Study of Event PerceptionFrontiers in Virtual Reality10.3389/frvir.2022.6979343Online publication date: 1-Jul-2022
      • Show More Cited By

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