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Situated practices of looking: visual practice in an online world

Published: 08 November 2008 Publication History

Abstract

Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effective for collaboration. Based on a study of visual practice in Second Life, we argue: first, that the practice of looking is more varied than it might at first seem; second, that we need to look beyond the virtual in understanding virtual worlds; and third, that implementations blend interactional practice. We suggest that the value of virtual worlds as sites of collaboration might lie more in their richness and openness to appropriation than in their simulation of everyday interaction.

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    cover image ACM Conferences
    CSCW '08: Proceedings of the 2008 ACM conference on Computer supported cooperative work
    November 2008
    752 pages
    ISBN:9781605580074
    DOI:10.1145/1460563
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 08 November 2008

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    Author Tags

    1. collaborative virtual environments
    2. looking
    3. situated practice
    4. virtual worlds

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    CSCW08: Computer Supported Cooperative Work
    November 8 - 12, 2008
    CA, San Diego, USA

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    • (2024)Cruising Queer HCI on the DL: A Literature Review of LGBTQ+ People in HCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642494(1-21)Online publication date: 11-May-2024
    • (2019)A Place to PlayProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300518(1-14)Online publication date: 2-May-2019
    • (2016)Would You Be MineProceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/2982142.2982172(33-41)Online publication date: 23-Oct-2016
    • (2016)Ping to Win?Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858132(4337-4350)Online publication date: 7-May-2016
    • (2016)"Will I always be not social?"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858038(1256-1269)Online publication date: 7-May-2016
    • (2015)Making "Safe"Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing10.1145/2675133.2675216(1788-1800)Online publication date: 28-Feb-2015
    • (2014)Avatar appearance as prima facie non-verbal communicationNonverbal Communication in Virtual Worlds10.5555/2812748.2812755(77-102)Online publication date: 1-Jan-2014
    • (2014)User experiences with web-based 3D virtual travel destination marketing portalsProceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design10.1145/2686612.2686680(430-439)Online publication date: 2-Dec-2014
    • (2014)Observational practice in virtual worlds: revisiting and expanding the methodological discussionInternational Journal of Social Research Methodology10.1080/13645579.2014.93673819:2(161-176)Online publication date: 30-Jul-2014
    • (2013)The Immersive Hand: Non-verbal Communication in Virtual EnvironmentsThe Immersive Internet10.1057/9781137283023_8(92-105)Online publication date: 2013
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