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Reusable skinning templates using cage-based deformations

Published: 01 December 2008 Publication History

Abstract

Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, which define common deformation behaviors for common joint types. This abstraction allows skinning solutions to be shared and reused, and they allow a user to quickly explore many possible alternatives for the skinning behavior of a character. The skinning templates are implemented using cage-based deformations, which offer a flexible design space within which to develop reusable skinning behaviors. We demonstrate the interactive use of skinning templates to quickly explore alternate skinning behaviors for 3D models.

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References

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Published In

cover image ACM Conferences
SIGGRAPH Asia '08: ACM SIGGRAPH Asia 2008 papers
December 2008
581 pages
ISBN:9781450318310
DOI:10.1145/1457515
  • Editor:
  • John C. Hart
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 December 2008

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Author Tags

  1. animation
  2. cage-based deformation
  3. skinning
  4. templates

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SIGGRAPH Asia '08 Paper Acceptance Rate 59 of 320 submissions, 18%;
Overall Acceptance Rate 178 of 869 submissions, 20%

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  • (2017)Stokes coordinatesProceedings of the 33rd Spring Conference on Computer Graphics10.1145/3154353.3154354(1-8)Online publication date: 15-May-2017
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  • (2011)FrankenrigsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2011.3917:8(1060-1070)Online publication date: 1-Aug-2011
  • (2011)Feature sensitive deformation for triangular mesh modelsComputer Animation and Virtual Worlds10.1002/cav.38122:1(15-25)Online publication date: 1-Jan-2011
  • (2010)Adjusting animation rigs to human-like 3D modelsProceedings of the 6th international conference on Articulated motion and deformable objects10.5555/1875984.1876013(300-309)Online publication date: 7-Jul-2010
  • (2010)FrankenrigsProceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games10.1145/1730804.1730810(31-38)Online publication date: 19-Feb-2010
  • (2010)Rigging transferComputer Animation and Virtual Worlds10.1002/cav.35821:3-4(375-386)Online publication date: 28-May-2010
  • (2009)Interactive animation system for 3D volumetric human modelsACM SIGGRAPH ASIA 2009 Posters10.1145/1666778.1666809(1-1)Online publication date: 16-Dec-2009

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