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Incremental wavelet importance sampling for direct illumination

Published: 05 November 2007 Publication History

Abstract

Most of existing importance sampling methods for direct illumination exploit importance of illumination and surface BRDF. Without taking the visibility into consideration, they can not adaptively adjust the number of samples for each pixel during the sampling process. As a result, these methods tend to produce images with noise in partially occluded regions. In this paper, we introduce an incremental wavelet importance sampling approach, in which the visibility information is used to determine the number of samples at run time. For this purpose, we present a perceptual-based variance that is computed from visibility of samples. In the sampling process, the Halton sample points are incrementally warped for each pixel until the variance of warped samples converges. We demonstrate that our method is more efficient than existing importance sampling approaches.

References

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Agarwal, S., Ramamoorthi, R., Belongie, S., and Jensen, H. W. 2003. Structured importance sampling of environment maps. In SIGGRAPH '03: ACM SIGGRAPH 2003 Papers, 605--612.
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Blackwell, H. R. 1972. Luminance difference thresholds, vol. In Handbook of Sensory Physiology, vol. VII/4:Visual Psychophysics. Springer-Verlag.
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Burke, D., Ghosh, A., and Heidrich, W. 2005. Bidirectional importance sampling for direct illumination. In Rendering Techniques, 147--156.
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Clarberg, P., Jarosz, W., Akenine-Möller, T., and Jensen, H. W. 2005. Wavelet importance sampling: efficiently evaluating products of complex functions. ACM Trans. Graph. 24, 3, 1166--1175.
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Cline, D., Egbert, P. K., Talbot, J. F., and Cardon, D. L. 2006. Two stage importance sampling for direct lighting. In Rendering Techniques, 103--113.
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Cohen, J., and Debevec, P., 2001. Light-gen. http://www.ict.usc.edu/jcohen/lightgen/lightgen.html.
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Ghosh, A., and Heidrich, W. 2006. Correlated visibility sampling for direct illumination. Vis. Comput. 22, 9, 693--701.
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Lawrence, J., Rusinkiewicz, S., and Ramamoorthi, R. 2004. Efficient brdf importance sampling using a factored representation. In SIGGRAPH '04: ACM SIGGRAPH 2004 Papers, 496--505.
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Ng, R., Ramamoorthi, R., and Hanrahan, P. 2004. Triple product wavelet integrals for all-frequency relighting. In SIGGRAPH '04: ACM SIGGRAPH 2004 Papers, 477--487.
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Ostromoukhov, V., Donohue, C., and Jodoin, P.-M. 2004. Fast hierarchical importance sampling with blue noise properties. In SIGGRAPH '04: ACM SIGGRAPH 2004 Papers, 488--495.
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Walter, B., Fernandez, S., Arbree, A., Bala, K., Donikian, M., and Greenberg, D. P. 2005. Lightcuts: a scalable approach to illumination. ACM Trans. Graph. 24, 3, 1098--1107.
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Cited By

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  • (2017)Forced Random SamplingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1392-733:6-8(833-843)Online publication date: 1-Jun-2017
  • (2015)Digital Archiving of Takigi Noh Based on Reflectance AnalysisVirtual, Augmented and Mixed Reality10.1007/978-3-319-21067-4_41(398-408)Online publication date: 21-Jul-2015
  • (2014)[Paper] Real-time Anisotropic Reflectance Rendering of Noh-Costume with Bonfire Flickering EffectITE Transactions on Media Technology and Applications10.3169/mta.2.2172:3(217-224)Online publication date: 2014
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  1. Incremental wavelet importance sampling for direct illumination

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    cover image ACM Conferences
    VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
    November 2007
    259 pages
    ISBN:9781595938633
    DOI:10.1145/1315184
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 05 November 2007

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    Author Tags

    1. importance sampling
    2. rendering
    3. wavelets

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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    Cited By

    View all
    • (2017)Forced Random SamplingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1392-733:6-8(833-843)Online publication date: 1-Jun-2017
    • (2015)Digital Archiving of Takigi Noh Based on Reflectance AnalysisVirtual, Augmented and Mixed Reality10.1007/978-3-319-21067-4_41(398-408)Online publication date: 21-Jul-2015
    • (2014)[Paper] Real-time Anisotropic Reflectance Rendering of Noh-Costume with Bonfire Flickering EffectITE Transactions on Media Technology and Applications10.3169/mta.2.2172:3(217-224)Online publication date: 2014
    • (2013)Real-time kd-tree based importance sampling of environment mapsProceedings of the 28th Spring Conference on Computer Graphics10.1145/2448531.2448541(77-84)Online publication date: 10-Mar-2013

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