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A classification scheme for multi-sensory augmented reality

Published: 05 November 2007 Publication History

Abstract

We present a new classification framework for describing augmented reality (AR) applications based on where the mixing of real and computer-generated stimuli takes place. In addition to "classical" visual AR techniques, such as optical-see-through and video-see-through AR, our framework encompasses AR directed at the other senses as well. This "axis of mixing location" is a continuum ranging from the physical environment to the human brain. There are advantages and disadvantages of mixing at different points along the continuum, and while there is no "best" location, we present sample usage scenarios that illustrate the expressiveness of this classification approach.

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Cited By

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  • (2022)Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality–Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping ReviewHuman Factors: The Journal of the Human Factors and Ergonomics Society10.1177/0018720822110513566:2(589-626)Online publication date: 28-May-2022
  • (2022)A Conceptual Model and Taxonomy for Collaborative Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310154528:12(5113-5133)Online publication date: 1-Dec-2022
  • (2022)Quantum secured 6G technology-based applications in Internet of EverythingTelecommunication Systems10.1007/s11235-022-00979-y82:2(315-344)Online publication date: 23-Nov-2022
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    cover image ACM Conferences
    VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
    November 2007
    259 pages
    ISBN:9781595938633
    DOI:10.1145/1315184
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 November 2007

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    Author Tags

    1. audio
    2. augmented reality
    3. gustatory
    4. haptics
    5. olfactory
    6. video

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    Cited By

    View all
    • (2022)Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality–Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping ReviewHuman Factors: The Journal of the Human Factors and Ergonomics Society10.1177/0018720822110513566:2(589-626)Online publication date: 28-May-2022
    • (2022)A Conceptual Model and Taxonomy for Collaborative Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310154528:12(5113-5133)Online publication date: 1-Dec-2022
    • (2022)Quantum secured 6G technology-based applications in Internet of EverythingTelecommunication Systems10.1007/s11235-022-00979-y82:2(315-344)Online publication date: 23-Nov-2022
    • (2021)Revisiting Milgram and Kishino's Reality-Virtuality ContinuumFrontiers in Virtual Reality10.3389/frvir.2021.6479972Online publication date: 24-Mar-2021
    • (2021)Developing Multisensory Augmented Reality As A Medium For Computational ArtistsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3443690(1-7)Online publication date: 14-Feb-2021
    • (2021)A Classification of Augmented Reality Approaches for Spatial Data Visualization2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct54149.2021.00084(367-372)Online publication date: Oct-2021
    • (2020)Acoustic Transparency and the Changing Soundscape of Auditory Mixed RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376702(1-16)Online publication date: 21-Apr-2020
    • (2020)Olfactory-based augmented reality support for industrial maintenanceIEEE Access10.1109/ACCESS.2020.2970220(1-1)Online publication date: 2020
    • (2020)A Comparison of Augmented and Virtual Reality Features in Industrial TrainingsVirtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications10.1007/978-3-030-49698-2_4(47-65)Online publication date: 10-Jul-2020
    • (2019)Near‐Eye Display and Tracking Technologies for Virtual and Augmented RealityComputer Graphics Forum10.1111/cgf.1365438:2(493-519)Online publication date: 7-Jun-2019
    • Show More Cited By

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