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Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphics

Published: 09 August 2008 Publication History

Abstract

In a correctly constructed computer graphic image, usually one may still recognize the shape of the objects despite their (from a mathematical viewpoint correct) perspective distortion. Our perception accepts distortions and interprets, for example, an object as a proper circle, although it looks like a distorted ellipse. However, based on the scientific common sense, one should question the "infinity" of such perception tolerance. Where do its limits lie? Which perspective distortion would still be acceptable, before our perception "fails" to recognize an object because of its strong distortion?

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  • (2015)Evaluating stereo vision and user tracking in mixed reality tasks!2015 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2015.7131730(81-88)Online publication date: Mar-2015
  • (2011)BiLLProceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1996461.1996533(259-264)Online publication date: 13-Jun-2011

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  1. Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphics

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          cover image ACM Conferences
          APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
          August 2008
          209 pages
          ISBN:9781595939814
          DOI:10.1145/1394281
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Publication History

          Published: 09 August 2008

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          Cited By

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          • (2015)Evaluating stereo vision and user tracking in mixed reality tasks!2015 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2015.7131730(81-88)Online publication date: Mar-2015
          • (2011)BiLLProceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1996461.1996533(259-264)Online publication date: 13-Jun-2011

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