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Joint and individual walking in an immersive collaborative virtual environment

Published: 09 August 2008 Publication History

Abstract

The aim of this experiment was to determine to which extent humans optimize their walking behavior in different conditions while navigating in a virtual maze. In two conditions participants either walked individually or jointly connected - carrying a physical stretcher. The results showed that an extra effort due to the task-required cooperation was split evenly within the group, even though the sensory feedback about the physical and social environment was significantly different for leader (e.g. was not able to see the follower) and follower (e.g. was able to see the leader). These results might indicate the emergence of a joint body: a phenomenon in which two individual action-perception loops are tuned towards each other in order to optimize a common goal.

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  • (2023)Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical LocationProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614541(1-12)Online publication date: 13-Oct-2023

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cover image ACM Conferences
APGV '08: Proceedings of the 5th symposium on Applied perception in graphics and visualization
August 2008
209 pages
ISBN:9781595939814
DOI:10.1145/1394281
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 August 2008

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Author Tags

  1. joint action
  2. locomotion
  3. virtual environments

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Overall Acceptance Rate 19 of 33 submissions, 58%

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  • (2023)Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical LocationProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614541(1-12)Online publication date: 13-Oct-2023

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