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Searching for invariants in network games traffic

Published: 04 December 2006 Publication History

Abstract

Even if Internet traffic analysis and characterization is a fertile research area, a lot of work still must be done to study and understand the traffic characteristics of new emerging multimedia applications. Among them, an interesting category is that of multiplayer network games. This paper aims at demonstrating that, at packet level, spatial and temporal invariants exist in the traffic of such applications. For this purpose, we study Counter-Strike, a popular client/server network game, comparing results from two different networks. The effectiveness of the proposed approach is evaluated by studying statistics of both packet size and inter-packet time. Results provide a view on packet-level game traffic and they confirm that the main traffic dynamics present properties that can be generalized, independently of the observation point and time.

References

[1]
S. McCreary, k. Claffy, "Trends in Wide Area IP Traffic Patterns: A View from Ames Internet Exchange," 13th ITC Specialist Seminar on Measurement and Modeling of IP Traffic, Sep 2000
[2]
D. S. Jackson, "Video Games: A room Full of Doom," Time Magazine (US Edition), vol. 153, n. 20 May 24, 1999.
[3]
http://www.counter-strike.net/
[4]
http://www.grid.unina.it/Traffic/
[5]
http://www.mshmro.com
[6]
J. Faerber, "Network game traffic modelling", ACM workshop on Network and System Support for games, Apr. 2002
[7]
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole."A Traffic Characterization of Popular On-line Games", IEEE/ACM Transactions on Networking, Jun 2005.
[8]
W. Feng, cs.mshmro.com CounterStrike Server Traffic Trace", www.ogiworks.org/files/tcpdump.11Apr0855.04 - Apr 2002.
[9]
S. Floyd, V. Paxson, "Difficulties in simulating the Internet". IEEE/ACM Trans. on Networking, Vol. 9, Issue 4, pp. 392--403, Aug. 2001

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  • (2024)First Steps Towards Game and Activity Inference on Encrypted VR Datastreams2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)10.1109/WoWMoM60985.2024.00030(105-110)Online publication date: 4-Jun-2024
  • (2019)User behavior based traffic emulatorComputer Networks: The International Journal of Computer and Telecommunications Networking10.1016/j.comnet.2015.09.02692:P1(41-54)Online publication date: 6-Jan-2019
  • (2019)Internet traffic modeling by means of Hidden Markov ModelsComputer Networks: The International Journal of Computer and Telecommunications Networking10.1016/j.comnet.2008.05.00452:14(2645-2662)Online publication date: 6-Jan-2019
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Published In

cover image ACM Conferences
CoNEXT '06: Proceedings of the 2006 ACM CoNEXT conference
December 2006
318 pages
ISBN:1595934561
DOI:10.1145/1368436
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 December 2006

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Author Tags

  1. measurement
  2. networked games
  3. traffic analysis

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Overall Acceptance Rate 198 of 789 submissions, 25%

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Cited By

View all
  • (2024)First Steps Towards Game and Activity Inference on Encrypted VR Datastreams2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)10.1109/WoWMoM60985.2024.00030(105-110)Online publication date: 4-Jun-2024
  • (2019)User behavior based traffic emulatorComputer Networks: The International Journal of Computer and Telecommunications Networking10.1016/j.comnet.2015.09.02692:P1(41-54)Online publication date: 6-Jan-2019
  • (2019)Internet traffic modeling by means of Hidden Markov ModelsComputer Networks: The International Journal of Computer and Telecommunications Networking10.1016/j.comnet.2008.05.00452:14(2645-2662)Online publication date: 6-Jan-2019
  • (2018)A model and software architecture for MMORPG traffic generation based on player behaviorMultimedia Systems10.1007/s00530-012-0269-x19:3(231-253)Online publication date: 27-Dec-2018
  • (2013)New generation satellite broadband Internet services: Should ADSL and 3G worry?2013 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)10.1109/INFCOMW.2013.6562883(399-404)Online publication date: Apr-2013
  • (2013)New generation satellite broadband Internet services: Should ADSL and 3G worry?2013 Proceedings IEEE INFOCOM10.1109/INFCOM.2013.6567151(3279-3284)Online publication date: Apr-2013
  • (2012)On the recent use of email through traffic and network analysisACM SIGMETRICS Performance Evaluation Review10.1145/2185395.218544239:4(61-70)Online publication date: 9-Apr-2012
  • (2012)ReviewJournal of Network and Computer Applications10.1016/j.jnca.2011.08.00535:1(240-252)Online publication date: 1-Jan-2012
  • (2011)Traffic modeling of player action categories in a MMORPGProceedings of the 4th International ICST Conference on Simulation Tools and Techniques10.5555/2151054.2151105(280-287)Online publication date: 21-Mar-2011

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