Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1362550.1362611acmconferencesArticle/Chapter ViewAbstractPublication PagesecceConference Proceedingsconference-collections
research-article

The role of input devices in the gaming experience

Published: 28 August 2007 Publication History

Abstract

Motivation -- To define user experience within the gaming environment and understand the role of input devices.
Research approach -- An empirical methodology based on ethnographic studies, interviews and grounded theory is used to define user experience. A design approach will be used to evaluate user experience.
Findings/Design -- Partial results identify the user experience while playing videogames as Gameplay and environment with an experience builder which was called puppetry.
Research limitations/Implications -- The use of user narratives as the main source of data based on Dewey's experience theory can be considered controversial.
Originality/Value -- This research aims at understanding mechanisms to assessing user experience.

References

[1]
Blythe, M. A.; Monk, A. F.; Overbeeke, K. & Wright, P. C. (ed.) Funology: From Usability to Enjoyment. Kluwer Academic Publishers, 2003, 3
[2]
Hassenzahl, M. & Tractinsky, N. User experience--a research agenda. Behaviour & Information Technology, Taylor & Francis, 2006, 25, 91--97
[3]
ISO 9241-11. Ergonomic requirements for office work with visual display terminals (VDTs) - Part 11: Guidance on usability (1998).
[4]
Jacob, R. J. K.; Girouard, A.; Hirshfield, L. M.; Horn, M. S.; Shaer, O.; Solovey, E. T. & Zigelbaum, J. Reality-based interaction: unifying the new generation of interaction styles. CHI '07: CHI '07 extended abstracts on Human factors in computing systems, ACM Press, 2007, 2465--2470
[5]
Lindley, S. E. The Effect of the Affordances Offered by Shared Interfaces on the Social Behaviour of Collocated Groups. Ph.D. Thesis, University of York, 2007
[6]
McCarthy, J. & Wright, P. Technology as Experience. The MIT Press, 2004
[7]
Preece, J.; Rogers, Y. & Sharp, H. Interaction Design - Beyond Human Computer Interaction. John Wiley & Sons, 2002
[8]
Strauss, A. & Corbin, J. Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory. SAGE Publications, 1998
[9]
Sulaiman, S. User Haptic Experience: Transferring Real World Tactile Sensation of Drawing Tools into Haptic Interfaces. Ph.D. Thesis, University College London -- University of London, 2006.

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
ECCE '07: Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
August 2007
334 pages
ISBN:9781847998491
DOI:10.1145/1362550
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • The British Computer Society
  • ACM: Association for Computing Machinery
  • SIGCHI: Specialist Interest Group in Computer-Human Interaction of the ACM
  • Interactions, the Human-Computer Interaction Specialist Group of the BCS
  • Middlesex University, London, School of Computing Science
  • European Office of Aerospace Research and Development, Air Force Office of Scientific Research, United States Air Force Research Laboratory
  • EACE: European Association of Cognitive Ergonomics
  • Brunel University, West London, Department of Information Systems and Computing

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 August 2007

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. input devices
  2. user experience
  3. videogames

Qualifiers

  • Research-article

Conference

ECCE07
Sponsor:
ECCE07: European Conference on Cognitive Ergonomics 2007
August 28 - 31, 2007
London, United Kingdom

Acceptance Rates

Overall Acceptance Rate 56 of 91 submissions, 62%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 295
    Total Downloads
  • Downloads (Last 12 months)3
  • Downloads (Last 6 weeks)0
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media