Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1357054.1357089acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

Reality-based interaction: a framework for post-WIMP interfaces

Published: 06 April 2008 Publication History

Abstract

We are in the midst of an explosion of emerging human-computer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Reality-Based Interaction (RBI) as a unifying concept that ties together a large subset of these emerging interaction styles. Based on this concept of RBI, we provide a framework that can be used to understand, compare, and relate current paths of recent HCI research as well as to analyze specific interaction designs. We believe that viewing interaction through the lens of RBI provides insights for design and uncovers gaps or opportunities for future research.

References

[1]
Abowd, G.D. and Dix, A.J., Integrating Status and Event Phenomena in Formal Specifications of Interactive Systems. in Proc. SIGSOFT 1994, (1994), Addison-Wesley/ACM Press.
[2]
Agarawala, A. and Balakrishnan, R. Keepin' it real: pushing the desktop metaphor with physics, piles and the pen Proc. CHI2006, ACM Press, 2006.
[3]
Ängeslevä, J., Oakley, I., Hughes, S. and O'Modhrain, S., Body Mnemonics Portable device interaction design concept. in UIST, (2003).
[4]
Apted, T., Kay, J. and Quigley, A. Tabletop sharing of digital photographs for the elderly Proc. of SIGCHI, ACM Press, 2006.
[5]
Bae, S.-H., Kobayash, T., Kijima, R. and Kim, W.-S., Tangible NURBS-curve manipulation techniques using graspable handles on a large display. in Proc. UIST 2004, (2004), ACM Press, 81--90.
[6]
Beaudouin-Lafon, M. Instrumental Interaction: An Interaction Model for Designing Post-WIMP User Interfaces Proc. CHI 2000, Addison-Wesley/ACM Press, 2000, 446--453.
[7]
Beeharee, A. and Steed, A. Exploiting real world knowledge in ubiquitous applications. Personal and Ubiquitous Computing, 11. 429--437.
[8]
Bellotti, V., Back, M., Edwards, W.K., Grinter, R.E., Henderson, A. and Lopes, C. Making Sense of Sensing Systems: Five Questions for Designers and Researchers Proc. CHI 2002, ACM Press, 2002, 415--422.
[9]
Benford, S., Schnadelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., Green, J., Ghali, A., Pridmore, T., Gaver, B., Boucher, A., Walker, B., Pennington, S., Schmidt, A., Gellersen, H. and Steed, A. Expected, sensed, and desired: A framework for designing sensing--based interaction. ACM Transactions Computer-Human Interaction, 12 (1). 3--30.
[10]
Bowman, D.A., Kruijff, E., LaViola, J.J. and Poupyrev, I. 3D User Interfaces: Theory and Practice. Addison-Wesley/Pearson Education, 2004.
[11]
Buur, J., Jensen, M.V. and Djajadiningrat, T., Please touch tangible UIs: Hands-only scenarios and video action walls: novel methods for tangible user interaction design. in Proc. DIS'04, (2004).
[12]
Buxton, B. http://www.billbuxton.com/multitouchOverview.html, 2007.
[13]
Christou, G. Towards a new method for the evaluation of reality based interaction CHI '07 extended abstracts, ACM, San Jose, CA, USA, 2007.
[14]
Coutrix, C. and Nigay, L. Mixed reality: a model of mixed interaction. Proceedings of the working conference on Advanced visual interfaces.
[15]
Dickie, C., Vertegaal, R., Sohn, C. and Cheng, D. eyeLook: using attention to facilitate mobile media consumption Proc. UIST 2005, ACM Press, 2005.
[16]
Dourish, P. Where The Action Is: The Foundations of Embodied Interaction, MIT Press, Cambridge, Mass., 2001.
[17]
Dubois, E. and Gray, P. A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model. Proceedings of EHCI 2007.
[18]
Fishkin, K.P. A Taxonomy for and Analysis of Tangible Interfaces. Personal and Ubiquitous Computing, 8 (5). 347 -- 358.
[19]
Fishkin, K.P., Moran, T.P. and Harrison, B.L. Embodied User Interfaces: Toward Invisible User Interfaces Proc. of EHCI'98, 1998.
[20]
Forlines, C. and Shen, C., Touch: DTLens: multi-user tabletop spatial data exploration. in Proc. UIST 2005, (2005).
[21]
Hayes, P.J. The second naive physics manifesto Cognitive Science Technical Report URCS-10, University of Rochester, 1983.
[22]
Hornecker, E. and Buur, J., Getting a Grip on Tangible Interaction: A Framework on Physical Space and Social Interaction. in Proc. of CHI 2006, (2006), ACM, 437--446.
[23]
Hurtienne, J. and Israel, J.H. Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction Proc. TEI 2007, ACM Press, 2007.
[24]
Hutchins, E.L., Hollan, J.D. and Norman, D.A. Direct Manipulation Interfaces. Draper, D.A.N.a.S.W. ed. User Centered System Design: New Perspectives on Human-computer Interaction, Lawrence Erlbaum, Hillsdale, N.J., 1986, 87--124.
[25]
Jackson, R.L. and Fagan, E., Collaboration and learning within immersive virtual reality. in Proc. Collaborative Virtual Environments, (2000), ACM Press, 83 -- 92.
[26]
Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T. and Zigelbaum, J., Reality-Based Interaction: Unifying the New Generation of Interaction Styles (Work in Progress paper). in CHI 2007, (2007), 2465--2470.
[27]
Jacob, R.J.K., Girouard, A., Horn, M., Miller, L., Shaer, O., Treacy, E. and Zigelbaum, J. What Is the Next Generation of Human--Computer Interaction? interactions, 2007.
[28]
Kalanithi, J. Connectibles: Tangible Social Networking, MS Thesis, MIT Media Lab, Cambridge, 2007, 132pp.
[29]
Klemmer, S.R., Hartmann, B. and Takayama, L., How bodies matter: five themes for interaction design. in Proc. DIS 2006, (2006), ACM Press, 140--149.
[30]
MacLean, A., Young, R.M., Bellotti, V.M.E. and Moran, T.P. Questions, Options, and Criteria: Elements of Design Space Analysis. Human-Computer Interaction, 6. 201--250.
[31]
Maeda, J. The Laws of Simplicity (Simplicity: Design, Technology, Business, Life). The MIT Press, 2006.
[32]
Merrill, D. and Maes, P., Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects. in Proc. Pervasive'07, (2007).
[33]
Milgram, P. and Kishino, F., Augmented reality: A class of displays on the reality-virtuality continuum. in SPIE, (1994), 282--292.
[34]
Mohler, B.J., Thompson, W.B., Creem-Regehr, S.H., Willemsen, P., Herbert L. Pick, Jr. and Rieser, J.J. Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment. ACM Trans. Appl. Percept., 4 (1). 4.
[35]
Nielsen, J. Noncommand User Interfaces Comm. ACM, 1993, 83--99.
[36]
Poupyrev, I., Newton--Dunn, H. and Bau, O. D20: interaction with multifaceted display devices CHI '06 extended abstracts, ACM Press, 2006.
[37]
Rohrer, T. Metaphors We Compute By: Bringing Magic into Interface Design, Center for the Cognitive Science of Metaphor, Philosophy Department, University of Oregon, 1995.
[38]
Second Life. http://secondlife.com/.
[39]
Shneiderman, B. Direct Manipulation. A Step Beyond Programming Languages. IEEE Transactions on Computers, 16 (8). 57.
[40]
Shneiderman, B. Leonardo's Laptop: Human Needs and the New Computing Technologies, MIT Press, Cambridge, Mass., 2002.
[41]
Shneiderman, B. Why Not Make Interfaces Better Than 3D Reality? IEEE Computer Graphics and Applications, 2003, 12--15.
[42]
Slater, M., Usoh, M. and Steed, A. Taking steps: the influence of a walking technique on presence in virtual reality. ACM Trans. Comput.-Hum. Interact., 2 (3). 201--219.
[43]
Smith, J.D., Vertegaal, R. and Sohn, C., ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis. in Proc. UIST 2005, (2005).
[44]
Streitz, N.A., Tandler, P., Muller-Tomfelde, C. and Konomi, S. Roomware: Toward the Next Generation of Human-Computer Interaction Based on an Integrated Design of Real and Virtual Worlds. Carroll, J.M. ed. Human-Computer Interaction in the New Millenium, Addison-Wesley/ACM Press, Reading, Mass., 2001.
[45]
Tanriverdi, V. A Virtual Reality Interface Design (VRID) Model and Methodology, Tufts University, 2001.
[46]
Tanriverdi, V. and Jacob, R.J.K., Interacting with Eye Movements in Virtual Environments. in Proc. CHI 2000, (2000), Addison-Wesley/ACM Press, 265--272.
[47]
Ullmer, B. and Ishii, H. Emerging Frameworks for Tangible User Interfaces. Carroll, J.M. ed. Human-Computer Interaction in the New Millenium, Addison-Wesley/ACM Press, Reading, Mass., 2001.
[48]
Ullmer, B., Ishii, H. and Jacob, R.J.K. Token+Constraint Systems for Tangible Interaction with Digital Information ACM TOCHI, 2005, 81--118.
[49]
Underkoffler, J. and Ishii, H. Urp: A Luminous-Tangible Workbench for Urban Planning and Design Proc. CHI'99, Addison-Wesley/ACM Press, 1999, 386--393.
[50]
Usoh, M., Arthur, K., Whitton, M.C., Bastos, R., Steed, A., Slater, M. and Brooks, F.P. Walking > walking-in-place > flying, in virtual environments Proc. SIGGRAPH'99, Addison-Wesley/ACM Press, 1999, 359--364.
[51]
Van Dam, A. Post-WIMP user interfaces. Commun. ACM, 40 (2). 63--67.
[52]
Vinson, N.G. Design guidelines for landmarks to support navigation in virtual environments Proc CHI, ACM Press, 1999, 278--285.
[53]
Vogel, D. and Balakrishnan, R., Distant freehand pointing and clicking on very large, high resolution displays. in Proc. UIST 2005, (2005).
[54]
Warren, J. A Wii Workout: When Videogames Hurt Wall Street Journal Online, 2006.
[55]
Weiser, M. The Computer for the Twenty-first Century Scientific American, 1991, 94--104.
[56]
Zigelbaum, J., Horn, M., Shaer, O. and Jacob, R., The tangible video editor: collaborative video editing with active tokens. in Proc. TEI '07, (2007), ACM, 43--46.

Cited By

View all
  • (2024)Entering the Next Dimension: A Review of 3D User Interfaces for Virtual RealityElectronics10.3390/electronics1303060013:3(600)Online publication date: 1-Feb-2024
  • (2024)Towards new realities: implications of personalized online layers in our daily livesi-com10.1515/icom-2024-001723:2(221-229)Online publication date: 18-Jun-2024
  • (2024)Interacting from Afar: A Study of the Relationship Between Usability and Presence in Object Selection at a DistanceProceedings of 21st ACM SIGGRAPH Conference on Visual Media Production10.1145/3697294.3697305(1-9)Online publication date: 18-Nov-2024
  • Show More Cited By

Index Terms

  1. Reality-based interaction: a framework for post-WIMP interfaces

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2008
    1870 pages
    ISBN:9781605580111
    DOI:10.1145/1357054
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 06 April 2008

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. context-aware
    2. interaction styles
    3. multimodal
    4. next-generation
    5. post-wimp interfaces
    6. reality-based interaction
    7. tangible interfaces
    8. ubiquitous computing
    9. virtual reality

    Qualifiers

    • Research-article

    Conference

    CHI '08
    Sponsor:

    Acceptance Rates

    CHI '08 Paper Acceptance Rate 157 of 714 submissions, 22%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)535
    • Downloads (Last 6 weeks)48
    Reflects downloads up to 18 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Entering the Next Dimension: A Review of 3D User Interfaces for Virtual RealityElectronics10.3390/electronics1303060013:3(600)Online publication date: 1-Feb-2024
    • (2024)Towards new realities: implications of personalized online layers in our daily livesi-com10.1515/icom-2024-001723:2(221-229)Online publication date: 18-Jun-2024
    • (2024)Interacting from Afar: A Study of the Relationship Between Usability and Presence in Object Selection at a DistanceProceedings of 21st ACM SIGGRAPH Conference on Visual Media Production10.1145/3697294.3697305(1-9)Online publication date: 18-Nov-2024
    • (2024)Danger, Nuisance, Disregard: Analyzing User-Generated Videos for Augmented Reality Gameplay on Hand-held DevicesProceedings of the ACM on Human-Computer Interaction10.1145/36770638:CHI PLAY(1-33)Online publication date: 15-Oct-2024
    • (2024)ViRgilites: Multilevel Feedforward for Multimodal Interaction in VRProceedings of the ACM on Human-Computer Interaction10.1145/36586458:EICS(1-24)Online publication date: 17-Jun-2024
    • (2024)Visualizing the Environmental Impact of Dietary Choices: Exploring an Interactive Mini-World as a Proxy to Communicate Three Planetary Boundaries: Visualiser l’impact environnemental des choix alimentaires : exploration d’un mini-monde interactif comme visualisation mandataire pour communiquer trois limites planétairesProceedings of the 35th Conference on l'Interaction Humain-Machine10.1145/3649792.3649804(1-16)Online publication date: 25-Mar-2024
    • (2024)Affinity Diagramming with a RobotACM Transactions on Human-Robot Interaction10.1145/364151413:1(1-41)Online publication date: 31-Jan-2024
    • (2024)Augmented Reality Waste Accumulation VisualizationsACM Journal on Computing and Sustainable Societies10.1145/36369702:2(1-29)Online publication date: 13-Jan-2024
    • (2024)Data Physicalization and Tangible Manipulation for Engaging Children with Data: An Example with Air Quality DataProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655788(507-516)Online publication date: 17-Jun-2024
    • (2024)Puppetry in Tangible Narratives: Interactive and Collaborative Storytelling in The Non-myth of the Noble RedProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635330(1-4)Online publication date: 11-Feb-2024
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media