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View all- Tarasowa DAuer S(2016)Collaborative Authoring of OpenCourseWare: The Best Practices and Complex SolutionOpen Data for Education10.1007/978-3-319-30493-9_6(103-131)Online publication date: 19-Mar-2016
The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific potential in education. However, this interest is sometimes ...
Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of ...
Immersive learning technologies such as virtual reality have long been deemed as the next generation of digital learning environments. There is a limited number of studies addressing how immersive technologies can be designed, applied, and studied ...
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