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Alice: a dying man's passion

Published: 12 March 2008 Publication History

Abstract

I have spent the last fifteen years of my life leading an incredible team. Our quest (which we did not even realize in the beginning) was to revolutionize the way computer programming is taught. Current versions of the Alice system (Alice v2.0, and Caitlin Kelleher's "Storytelling Alice") have been very effective in the college classroom and in tests with middle school girls. The use of drag-and-drop authoring to create 3D movies has proved to be a powerful motivator for students of all ages and both genders. In 2008, we will release Alice v3.0, which provides "real Java" programming and the characters from EA's "The Sims," the most popular PC video game in history.
Damn shame I won't be there to see it. As you probably know, I'm dying of pancreatic cancer, as became widely known in my "Last Lecture." Like Moses, I get to see the promised land, but not set foot in it. But the vision is clear. Long before I became ill, Dennis Cosgrove took over the responsibility for the design of Alice v3.0, and he's doing a whale of a job. Steve Cooper (of St. Joseph's University), Wanda Dann, and Don Slater are handling the pedagogic materials for college and high school, and Caitlin Kelleher (now junior faculty at Washington University in St. Louis) is heading the efforts regarding middle school girls.
This talk will address the history, philosophy, and future of the Alice project, and will include a behind-the-scenes look at a pre-release version of Alice v3.0. I will give this address in person if I am still alive and able, or by a combination of pre-taped video and help from the Alice team. I cannot imagine a better professional legacy than what the Alice team is currently building.

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Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 40, Issue 1
SIGCSE 08
March 2008
549 pages
ISSN:0097-8418
DOI:10.1145/1352322
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education
    March 2008
    606 pages
    ISBN:9781595937995
    DOI:10.1145/1352135
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 March 2008
Published in SIGCSE Volume 40, Issue 1

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