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Integrating traditional and agile processes in the classroom

Published: 07 March 2007 Publication History

Abstract

Teaching software engineering is difficult because the true benefits of a disciplined software process and the production of significant artifacts are most meaningful when programming-in-the-large, with varying levels of team experience in the context of a professional organization. Using the same techniques when programming-in-the-small can often lead to the students feeling that it is better to not use any process because the effort and tedium of producing artifacts is so great compared with the relatively simple task of writing the code for the target solution. This paper describes our solution, a curriculum that exposes the students to both lightweight traditional and lightweight agile processes. We describe two offerings of the class and conclude from the positive student feedback that we have found the correct balance.

References

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Beck, K and Andres, C. Extreme Programming Explained: Embrace Change (2nd Edition), Addison-Wesley Professional, Boston, MA 2004.
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Cockburn, A. Crystal Clear: A Human-Powered Methodology for Small Teams, Addison-Wesley Professional, 2004.
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Hundhausen, R. Introducing Microsoft Visual Studio 2005 Team System Beta Edition. Microsoft Press, Redmond, Washington, 2005.
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Jacobson, I. Object-Oriented Software Engineering, ACM Press, New York, NY, 1991.
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Kessler, R. and Williams L. "If this is what it's really like, maybe I better major in English": Integrating Realism into a Sophomore Software Engineering Course. 29th Annual Frontiers in Education Conference, Vol 1, (Nov 1999), 12A4/12 - 12A4/16.
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Mead, N, Carter, D., and Lutz, M. The State of Software Engineering Education and Training. IEEE Software, 14, 6 (Nov/Dec 1997), 22--25.
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Parker, G. Team Players and Teamwork, Jossey-Bass, 1990.
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Williams, L, and Kessler, R. Pair Programming Illuminated, Addison-Wesley Longman Publishing Co, Boston, MA, 2002.

Cited By

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  • (2023)Software Engineering Education Through Experiential Learning for Fostering Soft Skills2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343452(1-8)Online publication date: 18-Oct-2023
  • (2018)Integrating Project Based Learning and Project Management for Software Engineering TeachingProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159599(806-811)Online publication date: 21-Feb-2018
  • (2018)Agile Education, Lean LearningAgile and Lean Concepts for Teaching and Learning10.1007/978-981-13-2751-3_1(3-23)Online publication date: 25-Oct-2018
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Information & Contributors

Information

Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 39, Issue 1
March 2007
581 pages
ISSN:0097-8418
DOI:10.1145/1227504
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '07: Proceedings of the 38th SIGCSE technical symposium on Computer science education
    March 2007
    634 pages
    ISBN:1595933611
    DOI:10.1145/1227310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 March 2007
Published in SIGCSE Volume 39, Issue 1

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Author Tags

  1. UML
  2. agile
  3. projects
  4. software engineering education
  5. teams

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Cited By

View all
  • (2023)Software Engineering Education Through Experiential Learning for Fostering Soft Skills2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343452(1-8)Online publication date: 18-Oct-2023
  • (2018)Integrating Project Based Learning and Project Management for Software Engineering TeachingProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159599(806-811)Online publication date: 21-Feb-2018
  • (2018)Agile Education, Lean LearningAgile and Lean Concepts for Teaching and Learning10.1007/978-981-13-2751-3_1(3-23)Online publication date: 25-Oct-2018
  • (2024)Student experiences in agile stand-up meetingsSAM Advanced Management Journal10.1108/SAMAMJ-05-2024-001389:1(23-38)Online publication date: 16-Jul-2024
  • (2019)Agile Understanding Analysis and Comparison Through Students Evaluation2019 International Conference on Computational Intelligence and Knowledge Economy (ICCIKE)10.1109/ICCIKE47802.2019.9004271(707-712)Online publication date: Dec-2019
  • (2018)Integrating Project Based Learning and Project Management for Software Engineering TeachingProceedings of the 49th ACM Technical Symposium on Computer Science Education10.1145/3159450.3159599(806-811)Online publication date: 21-Feb-2018
  • (2018)Agile Methodologies in Education: A ReviewAgile and Lean Concepts for Teaching and Learning10.1007/978-981-13-2751-3_2(25-45)Online publication date: 25-Oct-2018
  • (2014)How to Introduce SCRUM into Software Engineering CourseSoftware Engineering Education for a Global E-Service Economy10.1007/978-3-319-04217-6_3(21-27)Online publication date: 19-Feb-2014
  • (2012)Integrating UX with scrum in an undergraduate software development projectProceedings of the 43rd ACM technical symposium on Computer Science Education10.1145/2157136.2157226(301-306)Online publication date: 29-Feb-2012
  • (2011)A practical software engineering course with distributed teams2011 14th International Conference on Interactive Collaborative Learning10.1109/ICL.2011.6059575(195-201)Online publication date: Sep-2011
  • Show More Cited By

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