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Teaching table: a tangible mentor for pre-k math education

Published: 15 February 2007 Publication History

Abstract

In this paper, we describe the design and implementation of Teaching Table -- an interactive tabletop audio-visual device aimed at enhancing the learning experience for pre-kindergarten children by involving them in physical activities. Using electromagnetic sensing technology, the table can track tagged objects placed on its surface, accurately identifying their type and location while providing a coincident visual display and audio feedback. Teaching activities that are aimed at developing early math skills have been created for the table in alignment with standard curriculum guidelines for pre-K schools. Additionally, we include software based assessment tools for mentors/teachers to easily track an individual child's progress during the process of interacting with the table.

References

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"Touch, click, or jump? The relative merits of different input devices for use by young children." Annual meeting of the American Educational Research Association, Boston.
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Strommen, E. F. (2004). "Play? Learning? Both.or neither?" Presented at the Annual Meeting of the American Education Research Association, San Diego, CA, April 12--16, 2004.
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Children First - A Curriculum Guide for Kindergarten, April 2004, Curriculum and Instruction Branch, Saskatchewan Education (Play and Learning), '94-'04.
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Ishii, H., Ullmer, B. (1997). "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms" in Proceedings of CHI '97, pp. 234--241.
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Mazalek, A. (2005). Media Tables: An extensible method for developing multi-user media interaction platforms for shared spaces. Ph.D. Thesis, Massachusetts Institute of Technology.
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Cited By

View all
  • (2024)Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote ReadingProceedings of the ACM on Human-Computer Interaction10.1145/36536968:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2023)Technology and early mathematics skills: Effectiveness of I Love Math with RobotsThe Journal of Educational Research10.1080/00220671.2023.2203092(1-10)Online publication date: 28-Apr-2023
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • Show More Cited By

Recommendations

Reviews

Amos O Olagunju

Interaction with physical objects is a vital part of early cognitive development and mathematics education for young children. Tangible interfaces promote the creation and discovery of mathematical objects via interaction with real-world models [1]. However, the design and implementation of a generic platform for simultaneously illuminating the multiplicity of abstract mathematics concepts and tracking the performance of individual children in a classroom is not easy. Khandelwal and Mazalek present an interactive tabletop audio-visual instrument for promoting mastery learning of pre-kindergarten (pre-k) mathematics. The device uses electromagnetic sensing technology to accurately track, identify, and locate tagged objects on its surface, and to provide visual displays and audio feedback. Although the device as it is currently implemented is aligned with the mathematics activities in the Georgia State Content Standards for Pre-K curriculum, the generic system lends itself to adaptation beyond pre-k mathematics. The tool uses a structure of scaffolds to incrementally allow children to learn from mistakes. The system provides vital statistics, such as the completion time, the number of unsuccessful attempts, and the average time for all children to complete an activity. The effectiveness of the teaching table device is presently under evaluation within a focus group of teachers and pre-k children. Despite the lack of concrete evidence for its significance, I strongly recommend this novel device for further assessments by the new generation of kindergartners. There is sufficient evidence of the usefulness of touchable interfaces in the literature [1]. Accordingly, I advocate the immediate use of this system at preschools, to help augment the self-paced learning of mathematics. Online Computing Reviews Service

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Published In

cover image ACM Other conferences
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
February 2007
296 pages
ISBN:9781595936196
DOI:10.1145/1226969
  • Conference Chairs:
  • Brygg Ullmer,
  • Albrecht Schmidt
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • CCT: LSU Center for Computation and Technology

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 February 2007

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Author Tags

  1. education
  2. learning toys
  3. physical manipulatives
  4. tabletop sensing
  5. tangible computing

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TEI07
Sponsor:
  • CCT
TEI07: Tangible and Embedded Interaction 2007
February 15 - 17, 2007
Louisiana, Baton Rouge

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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)Field Trial of a Tablet-based AR System for Intergenerational Connections through Remote ReadingProceedings of the ACM on Human-Computer Interaction10.1145/36536968:CSCW1(1-28)Online publication date: 26-Apr-2024
  • (2023)Technology and early mathematics skills: Effectiveness of I Love Math with RobotsThe Journal of Educational Research10.1080/00220671.2023.2203092(1-10)Online publication date: 28-Apr-2023
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2021)Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and EnactionLearning and Collaboration Technologies: Games and Virtual Environments for Learning10.1007/978-3-030-77943-6_9(133-152)Online publication date: 3-Jul-2021
  • (2019)Beyond TutoringProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300679(1-14)Online publication date: 2-May-2019
  • (2019)Dynamic testing: Can a robot as tutor be of help in assessing children's potential for learning?Journal of Computer Assisted Learning10.1111/jcal.1235835:4(540-554)Online publication date: 15-Apr-2019
  • (2019)Children’s solving of ‘Tower of Hanoi’ tasks: dynamic testing with the help of a robotEducational Psychology10.1080/01443410.2019.168445040:9(1136-1163)Online publication date: 20-Nov-2019
  • (2017)Pretest Versus No Pretest: An Investigation Into the Problem-Solving Processes in a Dynamic Testing ContextJournal of Cognitive Education and Psychology10.1891/1945-8959.16.3.26016:3(260-280)Online publication date: 1-Jan-2017
  • (2016)Building Arduino-Based Tangible Serious Games for Elementary Mathematics and PhysicsGames and Learning Alliance10.1007/978-3-319-50182-6_6(60-69)Online publication date: 23-Nov-2016
  • (2015)The Effect of Dynamic Testing With Electronic Prompts and Scaffolds on Children’s Inductive Reasoning: A Microgenetic StudyJournal of Cognitive Education and Psychology10.1891/1945-8959.14.2.23114:2(231-251)Online publication date: 1-Jan-2015
  • Show More Cited By

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