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Learning to gesture: applying appropriate animations to spoken text

Published: 29 September 2007 Publication History

Abstract

We propose a machine learning system that learns to choose human gestures to accompany novel text. The system is trained on scripts comprised of speech and animations that were hand-coded by professional animators and shipped in video games. We treat this as a text-classification problem, classifying speech as corresponding with specific classes of gestures. We have built and tested two separate classifiers. The first is trained simply on the frequencies of different animations in the corpus. The second extracts text features from each script, and maps these features to the gestures that accompany the script. We have experimented with using a number of features of the text, including n-grams, emotional valence of the text, and parts-of-speech. Using a naïve Bayes classifier, the system learns to associate these features with appropriate classes of gestures. Once trained, the system can be given novel text for which it will attempt to assign appropriate gestures. We examine the performance of the two classifiers by using n-fold cross-validation over our training data, as well as two user studies of subjective evaluation of the results. Although there are many possible applications of automated gesture assignment, we hope to apply this technique to a system that produces an automated news show.

References

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Beattie, G., Shovelton, H. Mapping the Range of Information Contained in the Iconic Hand Gestures that Accompany Spontaneous Speech. Journal of Language and Social Psychology, 18, 4 (1999), 48--462.
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Cassell, J., Vilhjalmsson, H., Bickmore, T. BEAT: the Behavior Expression Animation Toolkit. ACM SIGGRAPH, 12--17 August 2001.
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Cassell, J., Vilhjalmsson, H. Fully Embodied Conversational Avatars: Making Communicative Behaviors. Autonomous Agents and Multi-Agent Systems, v.2 n.1, p.45--64, March 1999.
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Gratch, J., Marsella, S. Tears and Fears: Modeling emotions and emotional behaviors in synthetic agents. Proceedings of the fifth international conference on Autonomous agents, (2001), 278--285.
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Liu, H. MontyLingua: An end-to-end natural language processor with common sense. Available at: web.media.mit.edu/~hugo/montylingua, 2004
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Miller, G. A., Beckwith, R., Fellbaum, C., Gross, D., and Miller, K., Introduction to Wordnet: An On-line Lexical Database, 1993.
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Nichols, N., Owsley, S., Sood, S., Hammond, K. News at Seven. http://www.newsatseven.com
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Owsley, S., Sood, S., Hammond, K. Domain Specific Affective Classification of Documents. In Proceedings of the AAAI Spring Symposium on Computational Approaches to Analyzing Weblogs., March 2006

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    cover image ACM Conferences
    MM '07: Proceedings of the 15th ACM international conference on Multimedia
    September 2007
    1115 pages
    ISBN:9781595937025
    DOI:10.1145/1291233
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 September 2007

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    Author Tags

    1. animation
    2. gestures
    3. machine learning
    4. naïve bayes

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