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Robot gaming and learning using augmented reality

Published: 05 August 2007 Publication History

Abstract

No abstract available.

References

[1]
Collett, T. H., MacDonald, B. A., and Gerkey, B. P. 2005. Player 2.0: Toward a practical robot programming framework. In Proc. ACRA'05.
[2]
Fiala, M. 2005. Artag, a fiducial marker system using digital techniques. In Proc. CVPR'05, vol. 1, 590--596.
[3]
Young, J., Xin, M., and Sharlin, E. 2007. Robot expressionism through cartooning. ACM SIGCHI/SIGART Human-Robot Interaction, 309--316.

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  • (2010)A fiducial-based tangible user interface for white matter tractographyProceedings of the 6th international conference on Advances in visual computing - Volume Part II10.5555/1940006.1940050(373-381)Online publication date: 29-Nov-2010

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 posters
August 2007
197 pages
ISBN:9781450318280
DOI:10.1145/1280720
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 August 2007

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  • (2010)A fiducial-based tangible user interface for white matter tractographyProceedings of the 6th international conference on Advances in visual computing - Volume Part II10.5555/1940006.1940050(373-381)Online publication date: 29-Nov-2010

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