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Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps

Published: 14 March 2006 Publication History

Abstract

Three-dimensional visualization is a valuable technique in the oil industry. One of its important applications is for inspecting black oil reservoir models, allowing engineers to design and analyze different model configurations, focusing on maximum production and minimum cost. These models are huge structures, with complex well arrangements, that require fly-through navigation for accurate analysis. The common approach of direct camera control is difficult for inexperienced users and results in inappropriate camera motions and collisions with the environment, which can easily lead to user distraction. Moreover, investments are being made on immersive caves, and environment collisions in this case are very uncomfortable. It becomes necessary to provide an assisted navigation, in which the user guides the camera more easily, without restricting the environment exploration. Also, it is interesting to provide a fully automatic navigation mode, in which the user selects a target and the system computes a smooth, collision-free path throughout the environment.In this paper, we present a specific solution for navigation in models used in numerical simulations of black oil reservoirs. Our approach is based on probabilistic roadmaps. A global roadmap of the environment is pre-computed using a randomized motion-planning algorithm. At runtime, graph searching is performed using the A* algorithm to compute collision-free paths. We propose a new roadmap-construction algorithm based on a hierarchical environment-sampling strategy, along with a topology-based coverage estimate. For multi-layered reservoir models, we present a new heuristic function for the A* algorithm that greatly increases graph searching performance. We also present new approaches to use the pre-computed roadmap for providing both assisted and automatic navigation at runtime.

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Cited By

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  • (2023)Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313359229:3(1860-1875)Online publication date: 1-Mar-2023
  • (2022)Real-Time Algorithms for Visualizing and Processing Seismic and Reservoir DataInteractive Data Processing and 3D Visualization of the Solid Earth10.1007/978-3-030-90716-7_2(45-78)Online publication date: 21-Feb-2022
  • (2014)Improving 3D navigation techniques in multiscale environmentsMultimedia Tools and Applications10.1007/s11042-012-1127-873:2(939-959)Online publication date: 1-Nov-2014
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cover image ACM Conferences
I3D '06: Proceedings of the 2006 symposium on Interactive 3D graphics and games
March 2006
231 pages
ISBN:159593295X
DOI:10.1145/1111411
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 March 2006

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Author Tags

  1. collision detection
  2. navigation
  3. scientific visualization
  4. virtual reality

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Overall Acceptance Rate 148 of 485 submissions, 31%

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Cited By

View all
  • (2023)Nanotilus: Generator of Immersive Guided-Tours in Crowded 3D EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313359229:3(1860-1875)Online publication date: 1-Mar-2023
  • (2022)Real-Time Algorithms for Visualizing and Processing Seismic and Reservoir DataInteractive Data Processing and 3D Visualization of the Solid Earth10.1007/978-3-030-90716-7_2(45-78)Online publication date: 21-Feb-2022
  • (2014)Improving 3D navigation techniques in multiscale environmentsMultimedia Tools and Applications10.1007/s11042-012-1127-873:2(939-959)Online publication date: 1-Nov-2014
  • (2011)Improving 3D navigation in multiscale environments using cubemap-based techniquesProceedings of the 2011 ACM Symposium on Applied Computing10.1145/1982185.1982454(1215-1221)Online publication date: 21-Mar-2011
  • (2011)Semi-automatic Navigation on 3D Triangle Meshes Using BVP Based Path-PlanningProceedings of the 2011 24th SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2011.30(33-40)Online publication date: 28-Aug-2011
  • (2011)The design-by-adaptation approach to universal access: learning from videogame technologyUniversal Access in the Information Society10.1007/s10209-010-0204-x10:3(319-336)Online publication date: 1-Aug-2011

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