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GASP: un intergiciel pour les jeux en réseaux multijoueurs sur téléphones mobiles

Published: 31 May 2005 Publication History

Abstract

This paper describes an ongoing work. We are designing and implementing a library of services dedicated to multiplayer on-line games for mobile phones. This library, called GASP, conforms to Open Mobile Alliance (OMA) v2.0 specifications. It is implemented in Java and offers a server and a client part. The latter is defined for MIDP 2.0 and DOJA 1.5 J2ME profiles. GASP v1.O implements partially OMA specification: We are working on a new version more complete.

References

[1]
R. Pellerin. GAming Services Platform, Plateforme pour les jeux multijoueurs sur mobiles. Mémoire de DEA Cnam/ENST/Paris 6. Septembre 2004
[2]
R. Pellerin. Mobile Gaming Services Services pour les jeux multijoueurs sur mobiles. Rapport bibliographique DEA Cnam/ENST/Paris 6. Juin 2004.
[3]
M. Simatic, S. Craipeau, A. Beugnard, S. Chabridon, MC. Legout, E. Gressier-Soudan. Technical and Usage Issues for Mobile Multiplayer Games. 5th CGAIDE. Reading. England. November 2004.
[4]
Architecture pour jeux multijoueurs en ligne sur mobile (MEGA). http://bscw.enst-bretagne.fr/pub/bscw.cgi/d304390 6-1/*/MEGA_Presentation_VF.html, Mars 2005
[5]
MGIF. MGIF platform specification v1.0, http://www.openmobilealliance.org/release_program/gs-v10.html, 2002
[6]
Nokia. SNAP Mobile. Mobile Online Game and Java Community Platform. http://snapmobile.nokia.com/ngage/web/en/snapmobile/snapmobile_home.jsp. Mars 2004.
[7]
Terraplay. Terraplay Move: mobile multiplayer gaming service, http://www.terraplay.com, 2003
[8]
Pixel technologies - ITV, Mobile and PC Entertainment & Edutainment Channels, http://www.pixeltech.com/mobile.html
[9]
OMA home, http://www.openmobilealliance.org/
[10]
Open Mobile Alliance. Gaming Platform Version 2.0: Client/Server Protocol (Draft version 0.8.1). Mars 2004
[11]
Nokia. Introduction to Mobile Game Development (Version 1.1), http://www.forum.nokia.com/main.html, Janvier 2003
[12]
OSGi home, http://www.osgi.org

Cited By

View all
  • (2013)A Flexible and Re-configurable Service Platform for Multi-user Mobile GamesAdvances in Intelligent Systems and Applications - Volume 210.1007/978-3-642-35473-1_69(701-710)Online publication date: 2013
  • (2011)Using RFID/NFC for Pervasive Serious GamesNear Field Communications Handbook10.1201/b11226-11(279-304)Online publication date: 21-Dec-2011
  • (2010)Adaptable client-server architecture for mobile multiplayer gamesProceedings of the 3rd International ICST Conference on Simulation Tools and Techniques10.4108/ICST.SIMUTOOLS2010.8704(1-7)Online publication date: 15-Mar-2010
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      cover image ACM Other conferences
      UbiMob '05: Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
      May 2005
      214 pages
      ISBN:1595931724
      DOI:10.1145/1102613
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 31 May 2005

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      Author Tags

      1. DOJA
      2. MIDP
      3. OMA
      4. game
      5. mobile phones
      6. multiplayer

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      Cited By

      View all
      • (2013)A Flexible and Re-configurable Service Platform for Multi-user Mobile GamesAdvances in Intelligent Systems and Applications - Volume 210.1007/978-3-642-35473-1_69(701-710)Online publication date: 2013
      • (2011)Using RFID/NFC for Pervasive Serious GamesNear Field Communications Handbook10.1201/b11226-11(279-304)Online publication date: 21-Dec-2011
      • (2010)Adaptable client-server architecture for mobile multiplayer gamesProceedings of the 3rd International ICST Conference on Simulation Tools and Techniques10.4108/ICST.SIMUTOOLS2010.8704(1-7)Online publication date: 15-Mar-2010
      • (2010)A Server-Assisted Approach for Mobile-Phone GamesMobile Multimedia Processing10.1007/978-3-642-12349-8_10(170-187)Online publication date: 2010
      • (2008)A dynamic approach to consistency management for mobile multiplayer gamesProceedings of the 8th international conference on New technologies in distributed systems10.1145/1416729.1416783(1-6)Online publication date: 23-Jun-2008
      • (2007)Synchronization mediumProceedings of the 6th ACM SIGCOMM workshop on Network and system support for games10.1145/1326257.1326275(99-104)Online publication date: 19-Sep-2007
      • (2006)Scenarios and middleware services for pervasive multiplatform networked gamesProceedings of the 12th Brazilian Symposium on Multimedia and the web10.1145/1186595.1186624(243-252)Online publication date: 19-Nov-2006

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