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Real-time relief mapping on arbitrary polygonal surfaces

Published: 01 July 2005 Publication History

Abstract

We present a technique for mapping relief textures onto arbitrary polygonal models in real time, producing correct self-occlusions, interpenetrations, shadows and per-pixel lighting. The technique uses a pixel-driven formulation based on an efficient ray-height-field intersection implemented on the GPU. It has very low memory requirements, supports extreme close-up views of the surfaces and can be applicable to surfaces undergoing deformation.

Reference

[1]
Policarpo, F., Oliveira, M. M., and Comba, J. 2005. Real-time relief mapping on arbitrary polygonal surfaces. In Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005, ACM Press, ACM, 155--162.

Cited By

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  • (2024)Comparison of the rendering speed of the most popular image-based rendering techniques2024 International Conference on Intelligent Systems and Computer Vision (ISCV)10.1109/ISCV60512.2024.10620101(1-5)Online publication date: 8-May-2024
  • (2018)Per-pixel revolution mapping with rectification of the texture projection2018 International Conference on Intelligent Systems and Computer Vision (ISCV)10.1109/ISACV.2018.8354056(1-6)Online publication date: Apr-2018
  • (2013)On-the-fly multi-scale infinite texturing from exampleACM Transactions on Graphics10.1145/2508363.250838332:6(1-10)Online publication date: 1-Nov-2013
  • Show More Cited By

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Published In

cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Papers
July 2005
826 pages
ISBN:9781450378253
DOI:10.1145/1186822
  • Editor:
  • Markus Gross
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2005

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SIGGRAPH '05 Paper Acceptance Rate 98 of 461 submissions, 21%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Comparison of the rendering speed of the most popular image-based rendering techniques2024 International Conference on Intelligent Systems and Computer Vision (ISCV)10.1109/ISCV60512.2024.10620101(1-5)Online publication date: 8-May-2024
  • (2018)Per-pixel revolution mapping with rectification of the texture projection2018 International Conference on Intelligent Systems and Computer Vision (ISCV)10.1109/ISACV.2018.8354056(1-6)Online publication date: Apr-2018
  • (2013)On-the-fly multi-scale infinite texturing from exampleACM Transactions on Graphics10.1145/2508363.250838332:6(1-10)Online publication date: 1-Nov-2013
  • (2012)Computer Assisted Relief Generation—A SurveyComputer Graphics Forum10.1111/j.1467-8659.2012.03185.x31:8(2363-2377)Online publication date: 1-Dec-2012
  • (2009)A Resolution Independent Approach for the Accurate Rendering of Grooved SurfacesComputer Graphics Forum10.1111/j.1467-8659.2008.01342.x27:7(1937-1944)Online publication date: 23-Jan-2009
  • (2009)Feature sensitive bas relief generation2009 IEEE International Conference on Shape Modeling and Applications10.1109/SMI.2009.5170176(148-154)Online publication date: Jun-2009
  • (2007)Low-Memory and Interactive-Rate Animation of Water-Column Based FlowsThe Journal of the Society for Art and Science10.3756/artsci.7.17:1(1-13)Online publication date: 2007

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