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View all- Cieri SMuraca ASchwank APreti FMicilotta TPearce AEnderton EHorvath CGibbs J(2016)The Jungle BookProceedings of the 2016 Symposium on Digital Production10.1145/2947688.2947692(57-59)Online publication date: 23-Jul-2016
Fluid simulations are very useful for creating physically based water effects in computer graphics but are notoriously hard to control. In this talk we propose a novel and intuitive animation technique for fluid animations using interactive direct ...
This talk presents DreamWorks’ art-driven shot sculpting toolset used by the Character Effects (CFX) Department to efficiently and logically sculpt shapes of character skin, clothing, hair/fur, and props in shots. The ability to visualize an Animator’s ...
We present a kinematic system for creating art-directed clothing and skin wrinkles on CG characters used in the production of computer-animated feature films. This system employs a curve-based method for generating wrinkles on reference poses, which are ...
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