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Leveraging third-party tools for art-driven fluids & foliage

Published: 08 August 2004 Publication History

Abstract

For the CG animated movie Shrek 2, we needed to create dozens of steam elements and assets with hand-placed foliage. We turned to Maya Paint/FX and fluids technologies combined with PDI/Dreamworks' in-house tools to create an efficient production workflow with an improved feedback loop between Art Directors, Modelers and the final rendered imagery.

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  • (2016)The Jungle BookProceedings of the 2016 Symposium on Digital Production10.1145/2947688.2947692(57-59)Online publication date: 23-Jul-2016

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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Sketches
August 2004
152 pages
ISBN:1581138962
DOI:10.1145/1186223
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 August 2004

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  • (2016)The Jungle BookProceedings of the 2016 Symposium on Digital Production10.1145/2947688.2947692(57-59)Online publication date: 23-Jul-2016

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