Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1179295.1179342acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Virtual reality-based spatial skills assessment and its role in computer graphics education

Published: 30 July 2006 Publication History

Abstract

One element of using contemporary computer graphics tools is the creation of accurate 3D geometry for a variety of purposes. As part of developing effective instructional experiences for students engaged in such activities, computer graphics educators must take into account a person's spatial abilities and skills. Literature has shown these abilities are widely considered to be a significant predictor of the probability of a person's success in computer graphics-related professions. Typical spatial skills assessments examine such abilities as mental rotations, spatial visualization, and spatial perception all of which are involved in the creation of 3D computer graphics. However, most of these assessment instruments are paper-based, and the nature of the human ability being measured is such that the paper-and-pencil format currently used has no mapping to the target construct domain - namely 3D computer graphics in the real world.This lack of authenticity puts into serious question not only the perceived validity (face validity) of the test, but also the purposes for which test scores from the assessment instruments are put to use (construct validity). One such instrument is The Mental Cutting Test (MCT) which is commonly used to measure spatial visualization skills relative to a cutting plane passing through an object, which are critical in the use of many contemporary computer graphics tools. In an effort to minimize validity issues, the cognitive psychology and computer graphics communities have begun developing virtual reality-based versions of mental rotations instruments to examine various constructs. But a mental rotations assessment does not provide a complete coverage of a person's spatial abilities. This paper outlines the relationship to spatial abilities and computer graphics education and a methodology for pilot testing a working prototype of a virtual reality-based version of a spatial abilities assessment instrument which uses the MCT as a model.

Supplementary Material

JPG File (a46-hartman-high.jpg)
JPG File (a46-hartman-low.jpg)
High Resolution (a46-hartman-high.mov)
Low Resolution (a46-hartman-low.mov)

References

[1]
Adanez, G. P., & Velasco, A. D. (2002). Predicting academic success of engineering students in technical drawing from visualization test scores. Journal of Geometry and Graphics, 6(1), 99--109.
[2]
Alpaslan, Z. Y., Yeh, S. C., Rizzo, A. A., and Sawchuk, A. A. (2005). Quantitative comparison of two stereoscopic three-dimensional computer interaction methods. Proceedings of the. Stereoscopic Displays and Virtual Reality Systems XII Symposium, Vol. 5664, San Jose, CA, 2005.
[3]
Bryson, S. (1996). Virtual reality in scientific visualization. Communications of the ACM 39(5), 62--71.
[4]
Capanema, I. F, Santos Garcia, F. L and Tissiani G. (2001). Implications of Virtual Reality In Education. In Fällman, D. Virtual Reality in Educiation: Online Survey. http://www.informatik.umu.se/~dfallman/projects/vrie/into.html
[5]
CEEB (1939). Special Aptitude Test in Spatial Relations, developed by the College Entrance Examination Board, USA, 1939.
[6]
Deno, J. A. (1995). The relationship of previous experience to spatial visualization ability. The Engineering Design Graphics Journal, 59(3), 5--17.
[7]
Duff, J. M. (1979). Visual perception: The problem of creating visual space. Engineering Design Graphics Journal, 43(2), 42--43.
[8]
Edwards, G. W., Barfield, W, and Nussbaum, M. A. (2004). The use of force feedback and auditory cues for performance of an assembly task in an immersive virtual environment. Virtual Reality, 7, 112--119.
[9]
Eliot, J., & Smith, I. M. (1983). An International Directory of Spatial Tests. Highlands, New Jersey: Humanities Press, Inc.
[10]
Fällman, D. (2000). Introduction to VR in education. Retrieved November 25, 2005, from Umeå University, Department of Informatics Web site: http://www.informatik.umu.se/~dfallman/projects/vrie/intro.html
[11]
Field, B. W. (1999). A course in spatial visualization. Journal for Geometry and Graphics, 3(2), 201--209.
[12]
Gall, M. D., Gall, J. P., and Borg, W. R. (2003). Educational research: An introduction (7th ed.). Boston: Allyn and Bacon.
[13]
Geary, D. C., and Gilger, J. W. (1989). Age of sexual maturation and adult spatial ability. Bulletin of the Psychonomic Society, 27, 241-244.
[14]
Geary, D. C. (1998). Male-Female: The evolution of sex differences. Washington, DC: APA Books.
[15]
Gilger, J. W. and Ho, Hsiu-Zu. (1989). Gender differences in adult spatial ability: Their relationship to pubertal timing, adolescent activities, and sex-typing of personality. Cognitive Development, 4, 197--214.
[16]
Gorska, R., Sorby, S. A., and Leopold, C. (1998). Gender differences in visualization skills - an international perspective. Engineering Design Graphics Journal, 62(3), 9--18.
[17]
Hartman, N. W. (2005). Defining expertise in the use of constraint-based CAD tools by examining practicing professional. The Engineering Design Graphics Journal, 69(1), 6--15.
[18]
Hartman, N. W. and Branoff, T. J. (2005). Learning theories: Applications for instruction in constraint-based solid modeling and other engineering graphics topics. The Engineering Design Graphics Journal, 69 (2), 6--15.
[19]
Kaufmann, H. (2003, February). Collaborative augmented reality in education. Paper for keynote speech at Imagina 2003 conference, Monaco.
[20]
Kaufmann, H., & Schmalstieg, D. (2002). Mathematics and geometry education with collaborative augmented reality. Computers & Graphics 27(3), 339--345.
[21]
Magin, D. J., and Churches, A. E. (1994). Reliability and stability of two tests of spatial abilities. Proceedings of the Sixth International Conference on Engineering Computer Graphics and Descriptive Geometry, Tokyo, Japan, 801--805.
[22]
Makino, K., Saito, T., Shiina, K., Suzuki, K., and Jingu, T. (1992). Analysis of problem solving process of a mental cutting test by the use of eye fixations data. Proceedings of the Fifth International Conference on Engineering Computer Graphics and Descriptive Geometry, Melbourne, Australia, 398--402.
[23]
Maseda, J. M., Izkara, J. L., Mediavilla, A. and Romero A. (2001). An application for training and improving coordination between team members using information Technologies. Proceedings of Society & Information Technology and Teacher Education International Conference, March 5-10, Orlando, Florida.
[24]
Meehan, M., Insko, B., Whitton, M., Brooks, F. P., Jr. (2001). Physiological measures of presence in virtual environments. Proceedings of the 4th Annual International Presence Workshop, Philadelphia, PA, 1--28.
[25]
Miller, C. L. (1992). Advocating the development of visual perception as a dominant goal of technical graphic curricula. The Engineering Design Graphics Journal, 53(1), 27--38.
[26]
Osberg, K. M. (1992). Virtual Reality and Education: A look at both sides of the Sword. http://www.hitl.washington.edu/publications/r-93-7/
[27]
Passig, D., and Sharbat, A. (2001). The why and how VR in schools: A preferred future pedagogic mission by a group of worldwide experts in VR and education. International Journal of Virtual Reality, 5(1). Retrieved September 1, 2005 from http://www.passig.com/pic/VRInSchool.htm
[28]
Quaiser-Pohl, C. (2003). The mental cutting test "Schnitte" and the picture rotation test---two new measures to assess spatial ability. International Journal of Testing, 3(3), 219--231.
[29]
Rizzo, A., Buckwalter, J. G., Larson, P., Van Rooyen, A., Kratz, K., Neumann, U., Kesselman, C., and Thiebeaux, M. (1998). Preliminary findings on a virtual environment targeting human mental rotation/spatial abilities. Proceedings of the 2nd European Conference on Disability, Virtual Reality and Associated Technologies. Skovde, Sweden, 1998.
[30]
Saito, T., Suzuki, K., & Jingu, T. (1998). Relations between spatial ability evaluated by a mental cutting test and engineering graphics education. Proceedings of the Eighth International Conference on Engineering Computer Graphics and Descriptive Geometry, Austin, TX, USA, 231--235.
[31]
Smith, S, S-F, & Lee, S-L. (2004). A pilot study for integrating virtual reality into an introductory design and graphics course. Journal of Industrial Technology, 20(4), 2--7.
[32]
Smith, S., Taylor, K., Green, T., Peterson, N., Garrety, C., Kremis, M., and Thompson, A. (2005). Using virtual reality tools in design and technical graphics curricula: An experience in learning. Engineering Design Graphics Journal, 69(1), 16--25.
[33]
Sorby, S. A. (1999). Developing 3-D spatial visualization skills. The Engineering Design Graphics Journal, 63(2), 21--32.
[34]
Sorby, S. A. (2000). Spatial abilities and their relationship to effective learning of 3-D solid modeling software. The Engineering Design Graphics Journal, 64(3), 30--35.
[35]
Stanney, K. M., Kingdon, K. S., Graeber, D., and Kennedy, R. S. (2002). Human performance in immersive virtual environments: Effects of exposure duration, user control, and scene complexity. Human Performance 15(4), 339--366.
[36]
Strong, S., and Smith, R. (2001). Spatial visualization: Fundamentals and trends in engineering graphics. Journal of Industrial Technology, 18(1), 1--13.
[37]
Sugai, Y., and Suzuki, K. (1999). Comparison of problem solving process between a mental cutting test and other spatial tests. Proceedings of the Fourth China-Japan Conference on Graphics Education, Dunhuang, China, 105--110.
[38]
Szalavari, Z., and Gervautz, M. (1997). The personal interaction panel - a two-handed interface for augmented reality. Computer Graphics Forum 16(3), C335--C346.
[39]
Thurstone, L. L. (1950). Some primary abilities in visual thinking. Chicago, IL: University of Chicago Psychometric Lab Report No. 59.
[40]
Tsutsumi, E., Shiina, K., Suzaki, A., Yamanouchi, K., Saito, T., and Suzuki, K. (1999). A mental cutting test on female students using a stereographic system. Journal for Geometry and Graphics, 3(1), 111--119.
[41]
Tsutsumi, E., Ichikawa, A., and Kadowaki, N., (2001). Evaluation of mentally perceived differences between the 3D objects used in mental cutting tests. Journal for Geometry and Graphics, 5(1), 101--109.
[42]
Velez, M. C., Silver, D., and Tremaine, M. (2005). Understanding visualization through spatial ability differences. Proceedings of Visualization 2005. IEEE, Minneapolis, MN, USA, 511--518.
[43]
Wiebe, E. N. (1999). 3-D constraint-based modeling: Finding common themes. The Engineering Design Graphics Journal, 63(3), 15--31.
[44]
Wiebe, E. N. (2003). Transfer of learning between 3D modeling systems. The Engineering Design Graphics Journal, 67 (3), 15--28.
[45]
Wiley, S. E. (1989). Enhancing visual literacy of engineering students through the use of real and computer generated models. The Engineering Design Graphics Journal, 56(1), 1--11.
[46]
Wiley, S. E. (1990). Computer graphics and the development of visual perception in engineering graphics curricula. The Engineering Design Graphics Journal, 54(2), 39--43.

Cited By

View all
  • (2024)Design and Validation of a Virtual Reality Mental Rotation TestACM Transactions on Applied Perception10.1145/362623821:2(1-22)Online publication date: 10-Jan-2024
  • (2023)Lossless Encoding of Mental Cutting Test Scenarios for Efficient Development of Spatial SkillsEducation Sciences10.3390/educsci1302010113:2(101)Online publication date: 17-Jan-2023
  • (2022)An Argument for Visualization Technologies in Spatial Skills AssessmentLearning and Collaboration Technologies. Designing the Learner and Teacher Experience10.1007/978-3-031-05657-4_3(30-39)Online publication date: 16-Jun-2022
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
July 2006
246 pages
ISBN:1595933646
DOI:10.1145/1179295
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2006

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Conference

SIGGRAPH06
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)17
  • Downloads (Last 6 weeks)3
Reflects downloads up to 14 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Design and Validation of a Virtual Reality Mental Rotation TestACM Transactions on Applied Perception10.1145/362623821:2(1-22)Online publication date: 10-Jan-2024
  • (2023)Lossless Encoding of Mental Cutting Test Scenarios for Efficient Development of Spatial SkillsEducation Sciences10.3390/educsci1302010113:2(101)Online publication date: 17-Jan-2023
  • (2022)An Argument for Visualization Technologies in Spatial Skills AssessmentLearning and Collaboration Technologies. Designing the Learner and Teacher Experience10.1007/978-3-031-05657-4_3(30-39)Online publication date: 16-Jun-2022
  • (2021)The role of a graphical interpretation factor in the assessment of Spatial Visualization: A critical analysisSpatial Cognition & Computation10.1080/13875868.2021.2019260(1-30)Online publication date: 26-Dec-2021
  • (2021)Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VRVirtual Reality10.1007/s10055-021-00509-226:2(601-614)Online publication date: 17-Mar-2021
  • (2021)Graphic Interpretation of Surfaces with the Support of Augmented Reality as a Training Complement in Engineering StudiesAdvances in Design Engineering II10.1007/978-3-030-92426-3_37(318-326)Online publication date: 9-Dec-2021
  • (2020)An Augmented Reality Tool for Teaching Application in the Agronomy DomainApplied Sciences10.3390/app1010363210:10(3632)Online publication date: 24-May-2020
  • (2017)O-MopsiACM Transactions on Multimedia Computing, Communications, and Applications10.1145/311593513:4(1-25)Online publication date: 12-Aug-2017
  • (2015)User attributes in processing 3D VR-enabled showroomInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2015.04.00282:C(1-10)Online publication date: 1-Oct-2015
  • (2014)Making the Unseen VisiblePerceptions of Knowledge Visualization10.4018/978-1-4666-4703-9.ch011(277-331)Online publication date: 2014
  • Show More Cited By

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media