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Can virtual reality simulations be used as a research tool to study empathy, problems solving and perspective taking of educators?: theory, method and application

Published: 30 July 2006 Publication History

Abstract

Simulations in virtual environments are becoming an important research tool for educators. These simulations can be used in a variety of areas from the study of emotions and psychological disorders to more effective training. The current study uses animated narrative vignette simulation technology to observe a classroom situation depicting a low level aggressive peer-to-peer victim dyad. Participants were asked to respond to this situation as if they were the teacher, and these responses were then coded and analyzed. Consistent with other literature, the pre-service teachers expressed very little empathic concern, problem-solving or management of the situation with the victim. Future direction and educational implications are presented.

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  1. Can virtual reality simulations be used as a research tool to study empathy, problems solving and perspective taking of educators?: theory, method and application

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          cover image ACM Conferences
          SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
          July 2006
          246 pages
          ISBN:1595933646
          DOI:10.1145/1179295
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Publication History

          Published: 30 July 2006

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          Author Tags

          1. animation
          2. education
          3. peer victimization
          4. simulation
          5. web based applications

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          Cited By

          View all
          • (2024)Situating Empathy in HCI/CSCW: A Scoping ReviewProceedings of the ACM on Human-Computer Interaction10.1145/36870528:CSCW2(1-37)Online publication date: 8-Nov-2024
          • (2024)Empathy in Service Design: Prompting Employees' Empathy with Users through Love and Breakup DeclarationsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663388(1-14)Online publication date: 25-Jun-2024
          • (2023)From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality EnvironmentsACM Computing Surveys10.1145/362651856:5(1-40)Online publication date: 25-Nov-2023
          • (2022)Learning Resources Development for Medical and Health Professions Education: The Challenges from Low Cost Materials to Modern TechnologyChallenges and Opportunities in Health Professions Education10.1007/978-981-16-7232-3_3(45-70)Online publication date: 22-Feb-2022
          • (2020)Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative ExperienceProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376762(1-13)Online publication date: 21-Apr-2020
          • (2020)Quantifying Empathy in Virtual Reality: An Outline2020 IEEE International Conference on Informatics, IoT, and Enabling Technologies (ICIoT)10.1109/ICIoT48696.2020.9089565(457-462)Online publication date: Feb-2020
          • (2019)Evaluation of a virtual reality enhanced bullying prevention curriculum pilot trialJournal of Adolescence10.1016/j.adolescence.2018.12.00671:1(72-83)Online publication date: 10-Jan-2019
          • (2019)Virtual Nature: A Psychologically Beneficial ExperienceVirtual, Augmented and Mixed Reality. Multimodal Interaction10.1007/978-3-030-21607-8_34(441-449)Online publication date: 8-Jun-2019
          • (2016)Playful and interactive environment-based augmented reality to stimulate learning of children2016 18th Mediterranean Electrotechnical Conference (MELECON)10.1109/MELCON.2016.7495421(1-6)Online publication date: Apr-2016
          • (2014)Virtual Peacemakers: Mimicry Increases Empathy in Simulated Contact with Virtual Outgroup MembersCyberpsychology, Behavior, and Social Networking10.1089/cyber.2014.021317:12(766-771)Online publication date: Dec-2014
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