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Virtual reality and art education: experiments at the ingenuity festival

Published: 30 July 2006 Publication History

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  • (2022)Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art EducationProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529731(150-184)Online publication date: 27-Jun-2022

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cover image ACM Conferences
SIGGRAPH '06: ACM SIGGRAPH 2006 Educators program
July 2006
246 pages
ISBN:1595933646
DOI:10.1145/1179295
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 30 July 2006

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  • (2022)Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art EducationProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529731(150-184)Online publication date: 27-Jun-2022

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