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Story driven animation

Published: 01 May 1986 Publication History

Abstract

An animation system has been developed which generates animations from stories written in natural language. The system consists of three modules: story understanding module, stage directing module and action generating module.
The story understanding module extracts actions that are not explicitly described in the story and makes a scenario. The stage directing module adapts the scenario by determining the actors' positions on the stage and setting the stage. Actors are defined as 3-Dimensional articulated figures. Each component of an actor has its primitive motion method. To achieve complicated actions, primitive motions are combined. Referring to these complicated actions, the action generating module produces animated sequences from the adapted scenario. These three modules are tightly coupled with their knowledge bases. As an example, the story of the “Hare and Tortoise” from Aesop's Fables, written for elementary schoolchildren is used. This example proves that it is possible to produce computer animation directly from the story written in natural language, now in Japanese.

References

[1]
Chacola, D.G. and Schrack, G.G., "Modeling and Animating Three-Dimensional Articulated Figures", Proceedings of Graphics Interface '86
[2]
Charniak, E., "Towards a Model of Children's Story Comprehension", A/TR-266, AI Lab., MIT, 1972
[3]
Clocksin, W.F. and Mellish, C.S., Programming in Prolog, Springer-Verlag, 1981
[4]
Doyle, J., "A Glimpse of Cognitive Psychology", Artificial Intelligence: An MIT Perspective, The MIT Press
[5]
Drewery, K. and Tsotsos, J., "Goal Directed Animation using English Motion Commands", Proceedings of Graphics Interface '86
[6]
Marino, G., Morasso, P. and Zaccaria, R., "Motor Knowledge Representation", Proceedings of AAAI 1984
[7]
Pereira, F. and Warren, D., "Definite Clause Grammar for Language Analysis -- A Survey of the Formalism and a Comparison with Augmented Transition Networks", Artificial Intelligence, 13, 1980
[8]
Reynolds, C., "Computer Animation with Scripts and Actors", ACM Computer Graphics, vol. 16, no. 13, Jul., 1982
[9]
Rumelhart, D.E., "Notes on a Schema for Stories", In D. G. Bobrow and A.M. Collins (Eds.), Representation and Understanding: Studies in Cognitive Science, Academic Press, 1975
[10]
Schank, R. and Abelson, R., Scripts, Plans, Goals and Understanding: An Inquiry into Human Knowledge Structure,Lawrence Erlbaum Associate, 1977
[11]
Thalmann, N. and Thalmann, D., "The Use of Highlevel 3-D Graphical Types in the Mira Animation System", IEEE Computer Graphics and Applications, Dec., 1983
[12]
Zeltzer, D., "Knowledge-based Animation", Proceedings of ACM SIGGRAPH/SIGART Workshop on Motion, 1983.
[13]
Reference Guide to Symbolics-Lisp,Symbolics, Inc., 1985

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Information & Contributors

Information

Published In

cover image ACM SIGCHI Bulletin
ACM SIGCHI Bulletin  Volume 18, Issue 4
April 1987
319 pages
ISSN:0736-6906
DOI:10.1145/1165387
Issue’s Table of Contents
  • cover image ACM Conferences
    CHI '87: Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
    May 1987
    344 pages
    ISBN:0897912136
    DOI:10.1145/29933
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 May 1986
Published in SIGCHI Volume 18, Issue 4

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