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Real world video avatar: real-time and real-size transmission and presentation of human figure

Published: 05 December 2005 Publication History

Abstract

The presentation of a human figure is an important topic of research with respect to the application of virtual reality technology to support communication and collaboration. In this paper, an approach to transmitting and presenting the figure of a person at a remote location in real time, an implementation of a prototype system based on this approach, and the evaluation of the prototype system using the approach are described. In our approach, images of a person are captured from all around using multiple cameras, transmitted through a network, and displayed on a revolving flat panel display that is capable of presenting different images according to the orientation of the viewing position; the revolving display presents each image so that it is visible exclusively at the orientation from which it was taken, and consequently, an image of the person that can be viewed from various directions is realized. Through the implementation of the prototype system and experiments, it was confirmed that the proposed approach is feasible and that the prototype system functions effectively.

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  • (2023)Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments2023 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)10.1109/ICCVW60793.2023.00460(4260-4274)Online publication date: 2-Oct-2023
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Published In

cover image ACM Other conferences
ICAT '05: Proceedings of the 2005 international conference on Augmented tele-existence
December 2005
291 pages
ISBN:0473106574
DOI:10.1145/1152399
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 December 2005

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Author Tags

  1. real world
  2. real-size
  3. real-time
  4. video avatar

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ICAT05
ICAT05: The International Conference on Augmented Tele-Existence
December 5 - 8, 2005
Christchurch, New Zealand

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ICAT '05 Paper Acceptance Rate 48 of 48 submissions, 100%;
Overall Acceptance Rate 48 of 48 submissions, 100%

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Cited By

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  • (2024)Life-Size Telepresence and TechnologiesEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_489(1055-1062)Online publication date: 5-Jan-2024
  • (2023)Scaling VR Video Conferencing2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00080(648-657)Online publication date: Mar-2023
  • (2023)Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments2023 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)10.1109/ICCVW60793.2023.00460(4260-4274)Online publication date: 2-Oct-2023
  • (2023)Real-Time Full Body Tracking for Life-Size TelepresenceAdvances and Applications of Artificial Intelligence & Machine Learning10.1007/978-981-99-5974-7_22(261-273)Online publication date: 15-Nov-2023
  • (2022)Multiple-camera System for 3D Object Detection in Virtual Environment using Intelligent Approach2022 29th International Conference on Systems, Signals and Image Processing (IWSSIP)10.1109/IWSSIP55020.2022.9854487(1-5)Online publication date: 1-Jun-2022
  • (2022)Life-Size Telepresence and TechnologiesEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_489-1(1-8)Online publication date: 2-Mar-2022
  • (2020)Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581131119600(353-362)Online publication date: Mar-2020
  • (2020)Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00055(353-362)Online publication date: Mar-2020
  • (2020)Real-time Upper Body Reconstruction and Streaming for Mixed Reality Applications2020 International Conference on Cyberworlds (CW)10.1109/CW49994.2020.00027(129-132)Online publication date: Sep-2020
  • (2019)SLAMCast: Large-Scale, Real-Time 3D Reconstruction and Streaming for Immersive Multi-Client Live TelepresenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.289923125:5(2102-2112)Online publication date: May-2019
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