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Inter-stream synchronization between haptic media and voice in collaborative virtual environments

Published: 10 October 2004 Publication History

Abstract

This paper addresses an inter-stream synchronization issue between haptic media and voice in networked virtual environments. The paper proposes a media synchronization algorithm for the two types of media stream by enhancing the virtual-time rendering (VTR) algorithm, which the authors previously proposed. The new algorithm employs two types of error range in order to keep high quality of intra-stream synchronization at the expense of slight deterioration in the inter-stream synchronization quality. One is the imperceptible range of inter-stream synchronization error, and the other is the allowable range of the error. If the error is beyond the allowable range, the algorithm tries to reduce the error gradually until the error becomes within the imperceptible range. Otherwise, it accepts the error. By carrying out an experiment in which two users do collaborative work with haptic media and voice in a virtual space, we demonstrate the effectiveness of the algorithm quantitatively.

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cover image ACM Conferences
MULTIMEDIA '04: Proceedings of the 12th annual ACM international conference on Multimedia
October 2004
1028 pages
ISBN:1581138938
DOI:10.1145/1027527
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 10 October 2004

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Author Tags

  1. collaborative virtual environments
  2. haptic media
  3. media synchronization
  4. voice

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Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

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  • (2022)Human Perception of Ellipsoids for Networked Haptic Virtual EnvironmentsProceedings of the 10th International Conference on Computer and Communications Management10.1145/3556223.3556243(132-138)Online publication date: 29-Jul-2022
  • (2021)QoE Assessment of Angle Perception with Haptics for Networked Virtual Environments2021 2nd International Conference on Electronics, Communications and Information Technology (CECIT)10.1109/CECIT53797.2021.00156(867-872)Online publication date: Dec-2021
  • (2020)Influence of Voice Delay on Human Perception of Group Synchronization Error for Remote Learning : One-way Communication Case2020 IEEE Conference on Computer Applications(ICCA)10.1109/ICCA49400.2020.9022835(1-5)Online publication date: Feb-2020
  • (2020)On the Impact of Single and Multiple Effects on Quality of Experience for Multisensorial TV in Smart Home2020 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)10.1109/BMSB49480.2020.9379734(1-6)Online publication date: 27-Oct-2020
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  • (2019)Human Perception of Group Synchronization Error for Remote Learning: One-way Communication Case2019 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-TW)10.1109/ICCE-TW46550.2019.8991984(1-2)Online publication date: May-2019
  • (2019)Qoe for Multi-Sensorial Media in Smart Home: Challenges Ahead2019 8th European Workshop on Visual Information Processing (EUVIP)10.1109/EUVIP47703.2019.8946215(76-81)Online publication date: Oct-2019
  • (2018)Media Synchronization Control in Multimedia CommunicationDigital Multimedia10.4018/978-1-5225-3822-6.ch083(1727-1763)Online publication date: 2018
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  • (2018)QoE Assessment for IoT-Based Multi Sensorial Media BroadcastingIEEE Transactions on Broadcasting10.1109/TBC.2018.282391464:2(552-560)Online publication date: Jun-2018
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