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Experiences of using wearable computers for ambient telepresence and remote interaction

Published: 15 October 2004 Publication History

Abstract

We present our experiences of using wearable computers for providing an ambient form of telepresence to members of an e-meeting. Using a continuously running e-meeting session as a testbed for formal and informal studies and observations, this form of telepresence can be investigated from the perspective of remote and local participants alike. Based on actual experiences in real-life scenarios, we point out the key issues that prohibit the remote interaction from being entirely seamless, and follow up with suggestions on how those problems can be resolved or alleviated. Furthermore, we evaluate our system with respect to overall usability and the different means for an end-user to experience the remote world.

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Cited By

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  • (2017)LaserVizProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025010(191-196)Online publication date: 20-Mar-2017
  • (2016)Accuracy of interpreting pointing gestures in egocentric viewProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2971648.2971687(262-273)Online publication date: 12-Sep-2016
  • (2015)Polly: Telepresence from a Guide’s ShoulderComputer Vision - ECCV 2014 Workshops10.1007/978-3-319-16199-0_36(509-523)Online publication date: 20-Mar-2015
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Published In

cover image ACM Conferences
ETP '04: Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
October 2004
82 pages
ISBN:1581139330
DOI:10.1145/1026776
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2004

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Author Tags

  1. ambient telepresence
  2. mobile e-meetings
  3. remote interaction

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Cited By

View all
  • (2017)LaserVizProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3025010(191-196)Online publication date: 20-Mar-2017
  • (2016)Accuracy of interpreting pointing gestures in egocentric viewProceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/2971648.2971687(262-273)Online publication date: 12-Sep-2016
  • (2015)Polly: Telepresence from a Guide’s ShoulderComputer Vision - ECCV 2014 Workshops10.1007/978-3-319-16199-0_36(509-523)Online publication date: 20-Mar-2015
  • (2014)PollyProceedings of the 16th international conference on Human-computer interaction with mobile devices & services10.1145/2628363.2628430(625-630)Online publication date: 23-Sep-2014
  • (2013)Remote supported trauma care: Understanding the situation from afarProceedings of the 26th IEEE International Symposium on Computer-Based Medical Systems10.1109/CBMS.2013.6627766(65-70)Online publication date: Jun-2013
  • (2011)Using a game controller for relaying deictic gestures in computer-mediated communicationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2011.01.00269:6(362-374)Online publication date: 1-Jun-2011

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