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The effects of head-mounted display mechanics on distance judgments in virtual environments

Published: 07 August 2004 Publication History

Abstract

In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over distances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect.

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  • (2024)Current Perceptions of Virtual Reality TechnologyApplied Sciences10.3390/app1410422214:10(4222)Online publication date: 16-May-2024
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  • (2024)Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345616530:11(7245-7254)Online publication date: 1-Nov-2024
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cover image ACM Conferences
APGV '04: Proceedings of the 1st Symposium on Applied perception in graphics and visualization
August 2004
184 pages
ISBN:1581139144
DOI:10.1145/1012551
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 August 2004

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Author Tags

  1. head-mounted displays
  2. perception
  3. virtual reality

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Overall Acceptance Rate 19 of 33 submissions, 58%

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Cited By

View all
  • (2024)Current Perceptions of Virtual Reality TechnologyApplied Sciences10.3390/app1410422214:10(4222)Online publication date: 16-May-2024
  • (2024)Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00082(619-629)Online publication date: 16-Mar-2024
  • (2024)Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345616530:11(7245-7254)Online publication date: 1-Nov-2024
  • (2024)Depth Perception in Optical See-Through Augmented Reality: Investigating the Impact of Texture Density, Luminance Contrast, and Color ContrastIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345616230:11(7266-7276)Online publication date: 1-Nov-2024
  • (2024)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and PreferenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206130:5(2140-2150)Online publication date: 4-Mar-2024
  • (2023)Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual EnvironmentsJournal of Interior Design10.1111/joid.1223348:1(47-63)Online publication date: 5-Apr-2023
  • (2023)Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00055(405-414)Online publication date: 16-Oct-2023
  • (2023)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00041(263-272)Online publication date: 16-Oct-2023
  • (2023)CAVE and HMD: distance perception comparative studyVirtual Reality10.1007/s10055-023-00787-y27:3(2003-2013)Online publication date: 29-Mar-2023
  • (2022)The influence of body orientation relative to gravity on egocentric distance estimates in virtual realityACM Symposium on Applied Perception 202210.1145/3548814.3551456(1-13)Online publication date: 22-Sep-2022
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