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TACOP: a cognitive agent for a naval training simulation environment

Published: 25 July 2005 Publication History

Abstract

This paper describes how cognitive modeling can be exploited in the design of software agents that support naval training sessions. The architecture, specifications, and embedding of the cognitive agent in a simulation environment are described. Subsequently, the agent's functioning was evaluated in complex, real life training situations for naval officers.

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  • (2021)Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality ImmersionCyberpsychology, Behavior, and Social Networking10.1089/cyber.2020.0613Online publication date: 10-Aug-2021
  • (2013)Two approaches to developing a multi-agent system for battle command simulationProceedings of the 2013 Winter Simulation Conference: Simulation: Making Decisions in a Complex World10.5555/2675983.2676170(1491-1502)Online publication date: 8-Dec-2013
  • (2013)Two approaches to developing a multi-agent system for battle command simulation2013 Winter Simulations Conference (WSC)10.1109/WSC.2013.6721533(1491-1502)Online publication date: Dec-2013
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Published In

cover image ACM Conferences
AAMAS '05: Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
July 2005
1407 pages
ISBN:1595930930
DOI:10.1145/1082473
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 July 2005

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Author Tags

  1. cognitive agent
  2. naval training
  3. simulation environment

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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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Cited By

View all
  • (2021)Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality ImmersionCyberpsychology, Behavior, and Social Networking10.1089/cyber.2020.0613Online publication date: 10-Aug-2021
  • (2013)Two approaches to developing a multi-agent system for battle command simulationProceedings of the 2013 Winter Simulation Conference: Simulation: Making Decisions in a Complex World10.5555/2675983.2676170(1491-1502)Online publication date: 8-Dec-2013
  • (2013)Two approaches to developing a multi-agent system for battle command simulation2013 Winter Simulations Conference (WSC)10.1109/WSC.2013.6721533(1491-1502)Online publication date: Dec-2013
  • (2010)An approach to reduce the gap between conceptual and execution models in agent-directed simulationsProceedings of the 2010 Spring Simulation Multiconference10.1145/1878537.1878542(1-8)Online publication date: 11-Apr-2010
  • (2008)OpCogProceedings of the 7th international joint conference on Autonomous agents and multiagent systems: industrial track10.5555/1402795.1402813(97-100)Online publication date: 12-May-2008
  • (2006)Modeling the effectiveness of underwater sonarProceedings of the 38th conference on Winter simulation10.5555/1218112.1218238(672-679)Online publication date: 3-Dec-2006
  • (2006)Using multiagent teams to improve the training of incident commandersProceedings of the fifth international joint conference on Autonomous agents and multiagent systems10.1145/1160633.1160924(1490-1497)Online publication date: 8-May-2006
  • (2006)Modeling the Effectiveness of Underwater SonarProceedings of the 2006 Winter Simulation Conference10.1109/WSC.2006.323145(672-679)Online publication date: Dec-2006

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