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Extreme programming promotes extreme learning?

Published: 27 June 2005 Publication History

Abstract

Extreme programming (XP) is an agile methodology claimed to promote the rapid development of software systems, enabling the accommodation of changing customer requirements during the project lifecycle without excessive cost penalties. The mechanisms used to achieve this require the software development team to maintain accurate tacit knowledge through extensive face-to-face communication and peer learning. This characteristic of XP, the authors argue, makes it a suitable tool in the teaching of new technologies to software engineering students. This is borne out by feedback from a group of fourth-year Master of Engineering (MEng) software engineering undergraduate students who undertook an XP-based project as part of their course. Furthermore, the authors argue that the methodology is best taught in its full form through group project work. This is most effective when undertaken in the latter years of a computer science or software engineering course, after the students have been exposed to more traditional, plan-based methodologies.

References

[1]
Beck, K. Extreme Programming Explained, Addison Wesley, Reading, MA, 2000.
[2]
Beck, K. et al, Manifesto for agile software development, http://www.agilemanifesto.org/, 2001
[3]
Auer, K. and Miller, R. Extreme Programming Applied, Addison Wesley, Reading, MA, 2002.
[4]
Hunt, J. and Loftus, C. Guide to J2EE: Enterprise Java, Springer-Verlag, 2003.
[5]
Stephens, M. and Rosenberg, D. Extreme Programming Refactored: The Case Against XP, Apress, 2003.
[6]
Boehm, B. and Turner, R. Balancing Agility and Discipline, Addison Wesley, Reading, MA, 2003.
[7]
Williams, L. and Kessler, R. Pair Programming Illuminated, Addison Wesley, Reading, MA, 2003.
[8]
Fowler, M. Refactoring: Improving the Design of Existing Code, Addison Wesley, Reading, MA, 2000.
[9]
Johnson, D.H. and Caristi, J. Using Extreme programming in the software design course, Computer Science Education, 12, 3 (2002), pp. 223--234.
[10]
Cockburn A., Agile Software Development, Addison Wesley, Reading, MA, 2002.
[11]
Boehm, B. Get ready for agile methods, with care, IEEE Computer, January 2002, 64--69

Cited By

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  • (2019)A distance learning approach to teaching eXtreme programmingACM SIGCSE Bulletin10.1145/1597849.138432540:3(199-203)Online publication date: 28-Feb-2019
  • (2012)Agile projects in high school computing educationProceedings of the 7th Workshop in Primary and Secondary Computing Education10.1145/2481449.2481461(48-57)Online publication date: 8-Nov-2012
  • (2011)Combining multiple pedagogies to boost learning and enthusiasmProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999820(258-262)Online publication date: 27-Jun-2011
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cover image ACM Conferences
ITiCSE '05: Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
June 2005
440 pages
ISBN:1595930248
DOI:10.1145/1067445
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 27 June 2005

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Author Tags

  1. J2EE project
  2. extreme programming
  3. masters'-level students

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Cited By

View all
  • (2019)A distance learning approach to teaching eXtreme programmingACM SIGCSE Bulletin10.1145/1597849.138432540:3(199-203)Online publication date: 28-Feb-2019
  • (2012)Agile projects in high school computing educationProceedings of the 7th Workshop in Primary and Secondary Computing Education10.1145/2481449.2481461(48-57)Online publication date: 8-Nov-2012
  • (2011)Combining multiple pedagogies to boost learning and enthusiasmProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999820(258-262)Online publication date: 27-Jun-2011
  • (2010)ITiCSE 2010 working group report motivating our top studentsProceedings of the 2010 ITiCSE working group reports10.1145/1971681.1971685(29-47)Online publication date: 28-Jun-2010
  • (2010)Incremental submission of programming code using object-oriented classesACM SIGCSE Bulletin10.1145/1709424.170944841:4(66-70)Online publication date: 18-Jan-2010
  • (2009)Seamless long term learning in agile teams for sustainable leadership2009 International Conference on Emerging Technologies10.1109/ICET.2009.5353140(389-394)Online publication date: Oct-2009
  • (2009)How can organisations learn: an information systems development perspectiveLearning Inquiry10.1007/s11519-009-0038-83:1(25-46)Online publication date: 31-Mar-2009
  • (2008)A distance learning approach to teaching eXtreme programmingProceedings of the 13th annual conference on Innovation and technology in computer science education10.1145/1384271.1384325(199-203)Online publication date: 30-Jun-2008
  • (2013)Exploratory development and evaluation of user interfaces for exposure therapy treatmentProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration10.1145/2541016.2541075(527-530)Online publication date: 25-Nov-2013
  • (2009)Agile Development Methodologies: Are they suitable for developing Decision Support Systems2009 Second International Conference on the Applications of Digital Information and Web Technologies10.1109/ICADIWT.2009.5273971(84-89)Online publication date: Aug-2009

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