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How can entertainment improve workers' motivation and their productivity?

Published: 02 September 2004 Publication History

Abstract

We still have dull but nonautomated work. The work falls workers' motivation down, so their productivity is decreased. In order to keep their motivation high, we propose the method to install the power of entertainment, which makes people relax, fun and active.In this paper, we discuss what should be the entertainment for workers, and propose the guidelines of it. For instance:• The entertainment should reflect their amount of work.• The amount of work must follow their subjectivity.• The entertainment should not require any operations because it must not distract workers.Then we describe the estimation method of amount of work and an entertainment representation system in detail. The system shows a virtual tree for each worker. This grows up corresponding to his/her subjective amounts of work.As the result of the evaluation experiment, we found the joy of the entertainment can raise up the workers' motivation and their productivity.

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Cited By

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  • (2016)Light QuestProceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001795(1-7)Online publication date: 9-Nov-2016
  • (2011)Who said monitoring is boringCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979849(2041-2046)Online publication date: 7-May-2011
  • (2006)Reflex flowerProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178885(52-es)Online publication date: 14-Jun-2006
  • Show More Cited By

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    ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
    September 2004
    368 pages
    ISBN:1581138822
    DOI:10.1145/1067343
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 September 2004

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    Author Tags

    1. entertainment
    2. motivation
    3. rearing simulation
    4. virtual lives
    5. workload estimation

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    Overall Acceptance Rate 36 of 90 submissions, 40%

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    Cited By

    View all
    • (2016)Light QuestProceedings of the 13th International Conference on Advances in Computer Entertainment Technology10.1145/3001773.3001795(1-7)Online publication date: 9-Nov-2016
    • (2011)Who said monitoring is boringCHI '11 Extended Abstracts on Human Factors in Computing Systems10.1145/1979742.1979849(2041-2046)Online publication date: 7-May-2011
    • (2006)Reflex flowerProceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology10.1145/1178823.1178885(52-es)Online publication date: 14-Jun-2006
    • (2005)Weekend battleProceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology10.1145/1178477.1178483(43-50)Online publication date: 15-Jun-2005

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