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The Jam-O-Drum interactive music system: a study in interaction design

Published: 01 August 2000 Publication History

Abstract

This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed at Interval Research Corporation.1 By combining velocity sensitive input devices and computer graphics imagery into an integrated tabletop surface, up to six simultaneous players are able to participate in a collaborative approach to musical improvisation. We demonstrate that this interactive music system embraces both the novice and musically trained participants by taking advantage of their intuitive abilities and social interaction skills. In this paper and accompanying video, we present conclusions from user testing of this device along with examples of interaction design methods and prototypes of interpretive musical and game-like development schemes. Our research was conducted in two phases with two different development teams and will accordingly be addressed herein as Phase One and Phase Two development.

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  • (2023)Digital Drum CirclesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3594490(705-708)Online publication date: 19-Jun-2023
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cover image ACM Conferences
DIS '00: Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
August 2000
456 pages
ISBN:1581132190
DOI:10.1145/347642
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 August 2000

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Author Tags

  1. collaborative
  2. computer graphics
  3. input device
  4. interaction design
  5. interactive music system
  6. multi-user
  7. musical improvisation
  8. novice
  9. social interaction
  10. velocity sensitive

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DIS00
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DIS00: Designing Interactive Systems 2000
August 17 - 19, 2000
New York, New York City, USA

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DIS '00 Paper Acceptance Rate 48 of 127 submissions, 38%;
Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

View all
  • (2024)Can multimodal rhythmic interaction impact the literacy and socio-emotional development of children: the case of the African Talking DrumsProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678311(116-129)Online publication date: 18-Sep-2024
  • (2024)Xylocode: A Novel Approach to Fostering Interest in Computer Science via an Embodied Music SimulationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642098(1-16)Online publication date: 11-May-2024
  • (2023)Digital Drum CirclesProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3594490(705-708)Online publication date: 19-Jun-2023
  • (2022)Can Competitive Digital Games Support Real-Time Music Creation?Journal of Sound and Music in Games10.1525/jsmg.2022.3.1.13:1(1-35)Online publication date: 1-Jan-2022
  • (2022)Supporting Sonic Interaction in Creative, Shared Virtual EnvironmentsSonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_8(237-267)Online publication date: 14-Oct-2022
  • (2021)AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music CompositionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445219(1-11)Online publication date: 6-May-2021
  • (2021)Interaction Design for Digital Saron Musical Instruments Using Call and Response System and Rhythmic Emphasis Weighting MethodsAdvances in Visual Informatics10.1007/978-3-030-90235-3_11(127-138)Online publication date: 16-Nov-2021
  • (2020)Interactive sound art and animated notation as an ensemble performance platform in primary level music educationEducare10.24834/educare.2020.1.4(53-81)Online publication date: 20-Mar-2020
  • (2019)A Case Study in Collaborative Learning via Participatory Music Interactive Systems: Interactive Tango MilongaNew Directions in Music and Human-Computer Interaction10.1007/978-3-319-92069-6_18(285-306)Online publication date: 7-Feb-2019
  • (2018)Tangible SoundsProceedings of the 1st International Conference on Digital Tools & Uses Congress10.1145/3240117.3240129(1-4)Online publication date: 3-Oct-2018
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