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EyeSpy: supporting navigation through play

Published: 04 April 2009 Publication History

Abstract

This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or text. By locating the places in which other players' tags were created and 'confirming' them, players earn points for themselves and verify the tags' locations. As a side effect of game-play, EyeSpy produces a collection of recognisable and findable geographic details, in the form of photographs and text tags, that can be repurposed to support navigation tasks. Two user trials of the game successfully produced an archive of geo-located photographs and tags, and in a follow-up experiment we compared performance in a navigation task using photographs from the game, with geo-referenced photos collected from the Flickr website. Our experiences with EyeSpy support reflection upon the design challenges presented by 'human computation' and the production of usable by-products through mobile game-play.

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    cover image ACM Conferences
    CHI '09: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2009
    2426 pages
    ISBN:9781605582467
    DOI:10.1145/1518701
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    Published: 04 April 2009

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    Author Tags

    1. RF fingerprinting
    2. human computation
    3. mobile multiplayer games
    4. mobile photography
    5. navigation

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    Cited By

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    • (2023)Case Study on Student Behavior of Barrier Image Collection through GamingProceedings of the 35th Australian Computer-Human Interaction Conference10.1145/3638380.3638425(159-165)Online publication date: 2-Dec-2023
    • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023
    • (2023)Ghostlee: A Location-Based Social Augmented Reality ApplicationHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48044-7_17(229-238)Online publication date: 21-Nov-2023
    • (2022)Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game LotteryIEEE Access10.1109/ACCESS.2022.316927210(44608-44616)Online publication date: 2022
    • (2022)A Card Game for Collecting Human-Perceived Similarity Data of Artwork ImagesIEEE Access10.1109/ACCESS.2022.314272510(8103-8111)Online publication date: 2022
    • (2022)Multi-task versus consecutive task allocation with tasks clustering for Mobile Crowd Sensing SystemsProcedia Computer Science10.1016/j.procs.2021.12.212198(67-76)Online publication date: 2022
    • (2021)Maps, mobility, and perspective: remarks on map use in producing an orienteering courseMobilities10.1080/17450101.2021.195394517:1(152-178)Online publication date: 3-Dec-2021
    • (2021)SigSense: Mobile Crowdsensing Based Incentive Aware Geospatial Signal Monitoring for Base Station Installation Recommendation Using Mixed Reality GameWireless Personal Communications10.1007/s11277-021-09267-5123:3(2863-2894)Online publication date: 30-Oct-2021
    • (2019)The Enthusiast, the Interested, the Sceptic, and the CynicJournal on Computing and Cultural Heritage 10.1145/329771612:1(1-26)Online publication date: 20-Feb-2019
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