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MobiMissions: the game of missions for mobile phones

Published: 05 August 2007 Publication History

Abstract

Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to and submit missions for others to find. They can visit a website to review and rate all missions and responses. Feedback from a trial involving 11 players over five weeks reveals patterns of play, preferred locations for play, the limitations of location-based play, and the need for greater social awareness and exchange. Future directions for such location-based social games are suggested.

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 educators program
August 2007
136 pages
ISBN:9781450318303
DOI:10.1145/1282040
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 05 August 2007

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Author Tags

  1. games
  2. learning
  3. locative
  4. mobile phones

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Cited By

View all
  • (2023)Ghostlee: A Location-Based Social Augmented Reality ApplicationHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48044-7_17(229-238)Online publication date: 21-Nov-2023
  • (2022)Developing a Clearer Understanding of Genre and Mobile GameplayResearch Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch050(1055-1084)Online publication date: 7-Oct-2022
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
  • (2019)Mobile Game-Based LearningAdvanced Methodologies and Technologies in Modern Education Delivery10.4018/978-1-5225-7365-4.ch063(809-824)Online publication date: 2019
  • (2019)Developing a Clearer Understanding of Genre and Mobile GameplayHandbook of Research on Immersive Digital Games in Educational Environments10.4018/978-1-5225-5790-6.ch008(201-231)Online publication date: 2019
  • (2018)Mobile Game-Based LearningEncyclopedia of Information Science and Technology, Fourth Edition10.4018/978-1-5225-2255-3.ch553(6361-6375)Online publication date: 2018
  • (2017)User-Generated Content in Pervasive GamesComputers in Entertainment10.1145/316157016:1(1-23)Online publication date: 23-Dec-2017
  • (2017)Anarchy or Order on the StreetsProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116614(101-113)Online publication date: 15-Oct-2017
  • (2017)Designing Learning Experiences in Zoos: A Location-Based Game Development Toolkit2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT.2017.95(84-86)Online publication date: Jul-2017
  • (2017)Revisiting design guidelines for pervasive gamesInternational Journal of Pervasive Computing and Communications10.1108/IJPCC-D-17-0000713:4(386-407)Online publication date: 6-Nov-2017
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