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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6883))

Abstract

The purpose of this paper is to discuss an interactivity and fun of characters. It is also our problems that whence comes the ‘fun’ or ‘amiability’ of a ‘character’? In this paper, we describe some popular characters and their notable features, and then discuss their interactivity, arguing first that decisive elements of the interactivity of a character are related to the narrativity of the character, and second that the ‘fun’ principally results from that interactivity.

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© 2011 Springer-Verlag Berlin Heidelberg

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Shiizuka, H., Hashizume, A. (2011). Interactivity and Fun of Characters. In: König, A., Dengel, A., Hinkelmann, K., Kise, K., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2011. Lecture Notes in Computer Science(), vol 6883. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23854-3_21

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  • DOI: https://doi.org/10.1007/978-3-642-23854-3_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-23853-6

  • Online ISBN: 978-3-642-23854-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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