Abstract
The purpose of this paper is to discuss an interactivity and fun of characters. It is also our problems that whence comes the ‘fun’ or ‘amiability’ of a ‘character’? In this paper, we describe some popular characters and their notable features, and then discuss their interactivity, arguing first that decisive elements of the interactivity of a character are related to the narrativity of the character, and second that the ‘fun’ principally results from that interactivity.
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© 2011 Springer-Verlag Berlin Heidelberg
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Shiizuka, H., Hashizume, A. (2011). Interactivity and Fun of Characters. In: König, A., Dengel, A., Hinkelmann, K., Kise, K., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2011. Lecture Notes in Computer Science(), vol 6883. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23854-3_21
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DOI: https://doi.org/10.1007/978-3-642-23854-3_21
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23853-6
Online ISBN: 978-3-642-23854-3
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