Abstract
Recently, many route-navigation applications that combines AR (augmented reality technology) and a map have appeared, and it is possible to understand the route more intuitively.
However, when using the navigation with AR, the vision of the user has been considerably limited because the route needs to be checked by superimposing the smartphone screen on the real street scape. In this research, the user’s gazing pattern while using the conventional smartphone navigation and the AR navigation were compared and analyzed with eye movement tracking technology, for considering an efficient route guidance method that makes comprehensibility and safety compatible.
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Acknowledgements
This work was supported by JSPS KAKENHI Grant Number JP17H03359.
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Tanabe, A., Yoshioka, Y. (2020). Gazing Pattern While Using AR Route-Navigation on Smartphone. In: Ahram, T. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2019. Advances in Intelligent Systems and Computing, vol 973. Springer, Cham. https://doi.org/10.1007/978-3-030-20476-1_33
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DOI: https://doi.org/10.1007/978-3-030-20476-1_33
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