Overview
- Includes advanced topics in wearable technologies research and practice
- Focuses on user-centered practices
- Reports on best practices for improving acceptance, satisfaction, and engagement
Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 973)
Included in the following conference series:
Conference proceedings info: AHFE 2019.
Access this book
Tax calculation will be finalised at checkout
Other ways to access
About this book
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.
Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Similar content being viewed by others
Keywords
- Comfortable Wearable Headsets
- Usage of Wearable Activity Trackers
- Smart Posture Trainers
- Wearable Devices for Blind People
- Acceptance of Smartphone Apps
- Smart Clothing Design
- Ergonomic Assessment of Wearable Devices
- Serious Games in Corporate Training
- Tactile Communication Systems
- Designing Educational Games
- Eye-tracking of Attention
- User Experience in Game Design
- Digital Game-based Learning
- Principles for Wearability
- Increasing User Engagement
- Ergonomic Design of Smart Devices
- AHFE 2019 Proceedings
Table of contents (42 papers)
-
Human Factors and Wearable Technologies
Other volumes
-
Advances in Affective and Pleasurable Design
-
Advances in Neuroergonomics and Cognitive Engineering
-
Advances in Design for Inclusion
-
Advances in Ergonomics in Design
-
Advances in Human Error, Reliability, Resilience, and Performance
-
Advances in Human Factors and Ergonomics in Healthcare and Medical Devices
-
Advances in Human Factors and Simulation
-
Advances in Human Factors and Systems Interaction
-
Advances in Human Factors in Cybersecurity
-
Advances in Human Factors, Business Management and Leadership
-
Advances in Human Factors in Robots and Unmanned Systems
-
Advances in Human Factors in Training, Education, and Learning Sciences
-
Advances in Artificial Intelligence, Software and Systems Engineering
-
Advances in Human Factors in Architecture, Sustainable Urban Planning and Infrastructure
-
Advances in Physical Ergonomics and Human Factors
-
Advances in Interdisciplinary Practice in Industrial Design
-
Advances in Safety Management and Human Factors
-
Advances in Social and Occupational Ergonomics
-
Advances in Manufacturing, Production Management and Process Control
-
Advances in Usability and User Experience
-
Advances in Human Factors in Wearable Technologies and Game Design
-
Advances in Additive Manufacturing, Modeling Systems and 3D Prototyping
Editors and Affiliations
Bibliographic Information
Book Title: Advances in Human Factors in Wearable Technologies and Game Design
Book Subtitle: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA
Editors: Tareq Ahram
Series Title: Advances in Intelligent Systems and Computing
DOI: https://doi.org/10.1007/978-3-030-20476-1
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Nature Switzerland AG 2020
Softcover ISBN: 978-3-030-20475-4Published: 14 June 2019
eBook ISBN: 978-3-030-20476-1Published: 13 June 2019
Series ISSN: 2194-5357
Series E-ISSN: 2194-5365
Edition Number: 1
Number of Pages: XII, 429
Number of Illustrations: 48 b/w illustrations, 154 illustrations in colour
Topics: Biomedical Engineering and Bioengineering, User Interfaces and Human Computer Interaction, Applied Psychology, Cyber-physical systems, IoT