Abstract
This paper describes the current state, the process, and the attitudes of cooperation between Kherson National Technical University (KNTU) and game industry (GI) companies in the frame of Erasmus+ project “University-Enterprises Cooperation in Game Industry in Ukraine” (GameHub). The work on the project in KNTU is reported in the paper. It covers monitoring of the competence profiles needed on the GI market, creating necessary infrastructure and developing the relevant curricula, study programs, education resources, and organization of the feedback loop with GI enterprises. One of the priorities is to equip students with soft competencies needed for GI such as creativity and academic integrity. The paper also presents the actual cooperation results, which could be helpful for Ukrainian higher education sector to respond to current and future education needs because mutually beneficial and sustainable university-enterprises cooperation can achieve a better match between competence profile of university graduates and those required by GI.
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Acknowledgement
This work was partially funded by the European Union in the context of the GameHub project (Project Number: 561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP) under the ERASMUS+ programme. This document does not represent the opinion of the European Union, and the European Union is not responsible for any use that might be made of its content.
We want to thank all GameHub partners for their invaluable contribution to our common work to develop the close cooperation between universities and enterprises of the game industry sector in Ukraine.
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Zharikova, M., Sherstjuk, V. (2019). University-Enterprises Cooperation in Ukrainian Game Industry. In: Ermolayev, V., Suárez-Figueroa, M., Yakovyna, V., Mayr, H., Nikitchenko, M., Spivakovsky, A. (eds) Information and Communication Technologies in Education, Research, and Industrial Applications. ICTERI 2018. Communications in Computer and Information Science, vol 1007. Springer, Cham. https://doi.org/10.1007/978-3-030-13929-2_9
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