Abstract
This paper seeks to report on the current state and attitudes towards higher education (HE) curriculum for the creative (game) industry sector in Ukraine. It is based on preliminary findings from high education and industries surveys, which examined the competences, demanded by this important sector of the UA economy from one hand, and, from another, offers of HEs in developing them. Moreover, a review of the literature performed to define the core employees’ profiles and their competences on the field job market. This paper explores competences, professional and transversal, that are important for the Ukrainian game industry and in what way should students be taught for “creative” tasks. This paper offers interested parties an analysis on how HE in Ukraine can develop relevant curriculum and deliver “industrial” education for students who intend to operate in this sector. The study results could be helpful for HE and policy makers to respond to current and future education needs.
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Acknowledgement
This work was partially funded by the European Union in the context of the GameHub project (Project Number: 561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP) under the ERASMUS+ programme. This document does not represent the opinion of the European Union, and the European Union is not responsible for any use that might be made of its content.
We want to thank all GameHub partners who contributed to the interview, survey and discussion of analysis of labor market for game industry in Ukraine.
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Dziabenko, O., Yakubiv, V., Zinyuk, L. (2018). How Game Design Can Enhance Engineering Higher Education: Focused IT Study. In: Auer, M., Zutin, D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-64352-6_58
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DOI: https://doi.org/10.1007/978-3-319-64352-6_58
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