Content Filtering with Inattentive Information Consumers

Authors

  • Ian Ball MIT
  • James Bono Microsoft
  • Justin Grana Edge and Node
  • Nicole Immorlica Microsoft Research
  • Brendan Lucier Microsoft Research
  • Aleksandrs Slivkins Microsoft Research

DOI:

https://doi.org/10.1609/aaai.v38i9.28803

Keywords:

GTEP: Game Theory, APP: Security, GTEP: Applications, GTEP: Imperfect Information

Abstract

We develop a model of content filtering as a game between the filter and the content consumer, where the latter incurs information costs for examining the content. Motivating examples include censoring misinformation, spam/phish filtering, and recommender systems acting on a stream of content. When the attacker is exogenous, we show that improving the filter’s quality is weakly Pareto improving, but has no impact on equilibrium payoffs until the filter becomes sufficiently accurate. Further, if the filter does not internalize the consumer’s information costs, its lack of commitment power may render it useless and lead to inefficient outcomes. When the attacker is also strategic, improvements in filter quality may decrease equilibrium payoffs.

Published

2024-03-24

How to Cite

Ball, I., Bono, J., Grana, J., Immorlica, N., Lucier, B., & Slivkins, A. (2024). Content Filtering with Inattentive Information Consumers. Proceedings of the AAAI Conference on Artificial Intelligence, 38(9), 9485-9493. https://doi.org/10.1609/aaai.v38i9.28803

Issue

Section

AAAI Technical Track on Game Theory and Economic Paradigms