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Mar González-Franco
Person information
- affiliation: Google Labs
- affiliation (former): Microsoft Research, Redmond, WA, USA
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2020 – today
- 2024
- [j21]Ken Pfeuffer, Hans Gellersen, Mar González-Franco:
Design Principles and Challenges for Gaze + Pinch Interaction in XR. IEEE Computer Graphics and Applications 44(3): 74-81 (2024) - [j20]Mar González-Franco, Andrea Colaco:
Guidelines for Productivity in Virtual Reality. Interactions 31(3): 46-53 (2024) - [c47]Eric J. Gonzalez, Ishan Chatterjee, Mar González-Franco, Andrea Colaço, Karan Ahuja:
Intent-driven input device arbitration for XR. CHI Extended Abstracts 2024: 199:1-199:5 - [c46]Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar González-Franco:
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. CHI Extended Abstracts 2024: 365:1-365:9 - [c45]Junjiao Tian, Lavisha Aggarwal, Andrea Colaco, Zsolt Kira, Mar González-Franco:
Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion. CVPR 2024: 3554-3563 - [c44]Anders Christensen, Nooshin Mojab, Khushman Patel, Karan Ahuja, Zeynep Akata, Ole Winther, Mar González-Franco, Andrea Colaco:
Geometry Fidelity for Spherical Images. ECCV (80) 2024: 276-292 - [c43]Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja, Ruofei Du, Andrea Colaço, Johnny Lee, Mar González-Franco, David Kim:
Augmented Object Intelligence with XR-Objects. UIST 2024: 19:1-19:15 - [c42]Eric J. Gonzalez, Ishan Chatterjee, Khushman Patel, Mar González-Franco, Andrea Colaço, Karan Ahuja:
Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR. UIST (Adjunct Volume) 2024: 44:1-44:3 - [c41]Mathias N. Lystbæk, Thorbjørn Mikkelsen, Roland Krisztandl, Eric J. Gonzalez, Mar González-Franco, Hans Gellersen, Ken Pfeuffer:
Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction. UIST 2024: 80:1-80:12 - [c40]Marta Wilczkowiak, Ken Jakubzak, James Clemoes, Cornelia Treptow, Michaela Porubanova, Kerry Read, Daniel McDuff, Marina Kuznetsova, Sean Rintel, Mar González-Franco:
Ecological Validity and the Evaluation of Avatar Facial Animation Noise. VR Workshops 2024: 72-79 - [c39]Riccardo Bovo, Eric J. Gonzalez, Li-Te Cheng, Mar González-Franco:
WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR. VR Workshops 2024: 436-438 - [c38]Eric J. Gonzalez, Khushman Patel, Karan Ahuja, Mar González-Franco:
XDTK: A Cross-Device Toolkit for Input & Interaction in XR. VR Workshops 2024: 467-470 - [i13]Mustafa Doga Dogan, Eric J. Gonzalez, Andrea Colaco, Karan Ahuja, Ruofei Du, Johnny Lee, Mar González-Franco, David Kim:
Augmented Object Intelligence: Making the Analog World Interactable with XR-Objects. CoRR abs/2404.13274 (2024) - [i12]Mar González-Franco, Diar Abdlkarim, Arpit Bhatia, Stuart MacGregor, Jason Alexander Fotso-Puepi, Eric J. Gonzalez, Hasti Seifi, Massimiliano Di Luca, Karan Ahuja:
Hovering Over the Key to Text Input in XR. CoRR abs/2406.09579 (2024) - [i11]Steven Abreu, Tiffany D. Do, Karan Ahuja, Eric J. Gonzalez, Lee Payne, Daniel McDuff, Mar González-Franco:
PARSE-Ego4D: Personal Action Recommendation Suggestions for Egocentric Videos. CoRR abs/2407.09503 (2024) - [i10]Anders Christensen, Nooshin Mojab, Khushman Patel, Karan Ahuja, Zeynep Akata, Ole Winther, Mar González-Franco, Andrea Colaco:
Geometry Fidelity for Spherical Images. CoRR abs/2407.18207 (2024) - [i9]Riccardo Bovo, Steven Abreu, Karan Ahuja, Eric J. Gonzalez, Li-Te Cheng, Mar González-Franco:
EmBARDiment: an Embodied AI Agent for Productivity in XR. CoRR abs/2408.08158 (2024) - 2023
- [j19]Mischa Dohler, Young-Gab Kim, Mar González-Franco, Timoni West:
Making the MetAverse A Reality: Challenges And Opportunities. IEEE Commun. Mag. 61(9): 14-15 (2023) - [j18]Tiffany D. Do, Steve Zelenty, Mar González-Franco, Ryan P. McMahan:
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity. Frontiers Virtual Real. 4 (2023) - [c37]Payod Panda, Molly Jane Nicholas, David Nguyen, Eyal Ofek, Michel Pahud, Sean Rintel, Mar González-Franco, Ken Hinckley, Jaron Lanier:
Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing. Conference on Designing Interactive Systems 2023: 904-916 - [c36]Jeremy Raboff Gordon, Alexander J. Fiannaca, Melanie Kneisel, Edward Cutrell, Amos Miller, Mar González-Franco:
Hearing the Way Forward: Exploring Ambient Navigational Awareness with Reduced Cognitive Load through Spatial Audio-AR. CHI Extended Abstracts 2023: 155:1-155:7 - [c35]Yujie Tao, Cheng Yao Wang, Andrew D. Wilson, Eyal Ofek, Mar González-Franco:
Embodying Physics-Aware Avatars in Virtual Reality. CHI 2023: 254:1-254:15 - [c34]Vrushank Phadnis, Kristin Moore, Mar González-Franco:
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings. ISMAR 2023: 960-969 - [c33]Ryo Suzuki, Mar González-Franco, Misha Sra, David Lindlbauer:
XR and AI: AI-Enabled Virtual, Augmented, and Mixed Reality. UIST (Adjunct Volume) 2023: 108:1-108:3 - [c32]Zerrin Yumak, Oya Çeliktutan, Aniket Bera, Funda Durupinar, Pablo César, Mar González-Franco:
IEEE VR 2023 Workshops. VR Workshops 2023: 353-354 - [i8]Vrushank Phadnis, Kristin Moore, Mar González-Franco:
Avatars in Work Meetings: Correlation Between Photorealism and Appeal. CoRR abs/2304.01405 (2023) - [i7]Junjiao Tian, Lavisha Aggarwal, Andrea Colaco, Zsolt Kira, Mar González-Franco:
Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion. CoRR abs/2308.12469 (2023) - [i6]Tiffany D. Do, Steve Zelenty, Mar González-Franco, Ryan P. McMahan:
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity. CoRR abs/2309.10902 (2023) - [i5]Mark Billinghurst, Pablo César, Mar González-Franco, Katherine Isbister, Julie R. Williamson, Alexandra Kitson:
Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482). Dagstuhl Reports 13(11): 167-196 (2023) - 2022
- [j17]Christopher C. Berger, Baihan Lin, Bigna Lenggenhager, Jaron Lanier, Mar González-Franco:
Follow Your Nose: Extended Arm Reach After Pinocchio Illusion in Virtual Reality. Frontiers Virtual Real. 3: 712375 (2022) - [j16]Funda Durupinar, Nuria Pelechano, Mar González-Franco:
Editorial: Simulating virtual humans and crowds for virtual reality. Frontiers Virtual Real. 3 (2022) - [j15]Momona Yamagami, Sasa Junuzovic, Mar González-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott:
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. ACM Trans. Access. Comput. 15(3): 23:1-23:25 (2022) - [j14]Mar González-Franco:
VGTC Virtual Reality Significant New Researcher Award. IEEE Trans. Vis. Comput. Graph. 28(5): xv (2022) - [c31]Tiffany Liu, Javier Hernandez, Mar González-Franco, Antonella Maselli, Melanie Kneisel, Adam Glass, Jarnail Chudge, Amos Miller:
Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App. CHI Extended Abstracts 2022: 411:1-411:7 - [c30]Payod Panda, Molly Jane Nicholas, Mar González-Franco, Kori Inkpen, Eyal Ofek, Ross Cutler, Ken Hinckley, Jaron Lanier:
AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments. CHIWORK 2022: 8:1-8:10 - [c29]Matias Volonte, Eyal Ofek, Ken Jakubzak, Shawn Bruner, Mar González-Franco:
HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library. VR Workshops 2022: 39-42 - 2021
- [j13]Karan Ahuja, Eyal Ofek, Mar González-Franco, Christian Holz, Andrew D. Wilson:
CoolMoves: User Motion Accentuation in Virtual Reality. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 5(2): 52:1-52:23 (2021) - [c28]Massimiliano Di Luca, Hasti Seifi, Simon Egan, Mar González-Franco:
Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques. CHI 2021: 128:1-128:10 - [c27]Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, Mar González-Franco:
Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. UIST (Adjunct Volume) 2021: 131-133 - [c26]Eric J. Gonzalez, Eyal Ofek, Mar González-Franco, Mike Sinclair:
X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality. UIST 2021: 732-742 - [c25]Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, Mar González-Franco:
HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. UIST 2021: 1269-1281 - [c24]Abbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey, Mar González-Franco, Joseph W. Malloch, Derek Reilly:
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling. VR 2021: 713-722 - [i4]Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, Mar González-Franco:
HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. CoRR abs/2108.10829 (2021) - [i3]Momona Yamagami, Sasa Junuzovic, Mar González-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott:
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement. CoRR abs/2108.12390 (2021) - 2020
- [j12]Mar González-Franco, Eyal Ofek, Ye Pan, Angus Antley, Anthony Steed, Bernhard Spanlang, Antonella Maselli, Domna Banakou, Nuria Pelechano, Sergio Orts-Escolano, Verónica Orvalho, Laura C. Trutoiu, Markus Wojcik, Maria V. Sanchez-Vives, Jeremy N. Bailenson, Mel Slater, Jaron Lanier:
The Rocketbox Library and the Utility of Freely Available Rigged Avatars. Frontiers Virtual Real. 1: 561558 (2020) - [j11]Tabitha C. Peck, Mar González-Franco:
Avatar Embodiment. A Standardized Questionnaire. Frontiers Virtual Real. 1: 575943 (2020) - [j10]Cindy Grimm, Mar González-Franco, Elham Ebrahimi:
Introduction to the Special Issue on SAP 2020. ACM Trans. Appl. Percept. 17(4): 13e:1-13e:2 (2020) - [j9]Mar González-Franco, Anthony Steed, Steve Hoogendyk, Eyal Ofek:
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. IEEE Trans. Vis. Comput. Graph. 26(5): 2023-2029 (2020) - [c23]Brian A. Cohn, Antonella Maselli, Eyal Ofek, Mar González-Franco:
SnapMove: Movement Projection Mapping in Virtual Reality. AIVR 2020: 74-81 - [c22]Mar González-Franco, Zelia Egan, Matthew Peachey, Angus Antley, Tanmay Randhavane, Payod Panda, Yaying Zhang, Cheng Yao Wang, Derek Reilly, Tabitha C. Peck, Andrea Stevenson Won, Anthony Steed, Eyal Ofek:
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. AIVR 2020: 91-98 - [c21]Mar González-Franco, Mike Sinclair, Eyal Ofek:
Asymmetry of Grasp in Haptic Perception. SAP 2020: 3:1-3:5 - [c20]Ilyena Hirskyj-Douglas, Anna Kantosalo, Andrés Monroy-Hernández, Joelle Zimmermann, Michael Nebeling, Mar González-Franco:
Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions. CSCW Companion 2020: 457-465 - [c19]Robert Kovacs, Eyal Ofek, Mar González-Franco, Alexa Fay Siu, Sebastian Marwecki, Christian Holz, Mike Sinclair:
Haptic PIVOT: On-Demand Handhelds in VR. UIST 2020: 1046-1059 - [c18]Mar González-Franco, Brian A. Cohn, Eyal Ofek, Dalila Burin, Antonella Maselli:
The Self-Avatar Follower Effect in Virtual Reality. VR 2020: 18-25 - [c17]Robert Gruen, Eyal Ofek, Anthony Steed, Ran Gal, Mike Sinclair, Mar González-Franco:
Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices. VR 2020: 791-799 - [e2]Cindy Grimm, Mar González-Franco, Elham Ebrahimi:
SAP '20: ACM Symposium on Applied Perception 2020, Virtual Event, USA, September 12-13, 2020. ACM 2020, ISBN 978-1-4503-7618-1 [contents]
2010 – 2019
- 2019
- [j8]Mar González-Franco, Christopher C. Berger:
Avatar Embodiment Enhances Haptic Confidence on the Out-of-Body Touch Illusion. IEEE Trans. Haptics 12(3): 319-326 (2019) - [c16]Jaeyeon Lee, Mike Sinclair, Mar González-Franco, Eyal Ofek, Christian Holz:
TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. CHI 2019: 71 - [c15]Parastoo Abtahi, Mar González-Franco, Eyal Ofek, Anthony Steed:
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains. CHI 2019: 522 - [c14]Martez E. Mott, Edward Cutrell, Mar González-Franco, Christian Holz, Eyal Ofek, Richard Stoakley, Meredith Ringel Morris:
Accessible by Design: An Opportunity for Virtual Reality. ISMAR Adjunct 2019: 451-454 - [c13]Jaeyeon Lee, Mike Sinclair, Mar González-Franco, Eyal Ofek, Christian Holz:
Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. UIST (Adjunct Volume) 2019: 137-139 - [c12]Sebastian Marwecki, Andrew D. Wilson, Eyal Ofek, Mar González-Franco, Christian Holz:
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. UIST 2019: 777-789 - [c11]Mike Sinclair, Eyal Ofek, Mar González-Franco, Christian Holz:
CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. UIST 2019: 815-829 - [c10]Mar González-Franco, Parastoo Abtahi, Anthony Steed:
Individual Differences in Embodied Distance Estimation in Virtual Reality. VR 2019: 941-943 - [e1]Solène Neyret, Elena Kokkinara, Mar González-Franco, Ludovic Hoyet, Douglas W. Cunningham, Justyna Swidrak:
ACM Symposium on Applied Perception 2019, SAP 2018, Barcelona, Spain, September 19-20, 2019. ACM 2019, ISBN 978-1-4503-6890-2 [contents] - 2018
- [j7]Mar González-Franco, Tabitha C. Peck:
Avatar Embodiment. Towards a Standardized Questionnaire. Frontiers Robotics AI 5: 74 (2018) - [j6]Mar González-Franco, Eyal Ofek, Ken Hinckley:
The uncanny valley of haptics. Sci. Robotics 3(17) (2018) - [c9]Christopher C. Berger, Mar González-Franco:
Expanding the sense of touch outside the body. SAP 2018: 10:1-10:9 - 2017
- [j5]Mar González-Franco, Rodrigo Pizarro, Julio Cermeron, Katie Li, Jacob Thorn, Windo Hutabarat, Ashutosh Tiwari, Pablo Bermell-Garcia:
Immersive Mixed Reality for Manufacturing Training. Frontiers Robotics AI 4: 3 (2017) - [j4]Nikolai Smolyanskiy, Mar González-Franco:
Stereoscopic First Person View System for Drone Navigation. Frontiers Robotics AI 4: 11 (2017) - [c8]Daniel McDuff, Christophe Hurter, Mar González-Franco:
Pulse and vital sign measurement in mixed reality using a HoloLens. VRST 2017: 34:1-34:9 - 2016
- [j3]Gonçalo Padrão, Mar González-Franco, Maria V. Sanchez-Vives, Mel Slater, Antoni Rodríguez-Fornells:
Violating body movement semantics: Neural signatures of self-generated and external-generated errors. NeuroImage 124: 147-156 (2016) - [c7]Jacob Thorn, Rodrigo Pizarro, Bernhard Spanlang, Pablo Bermell-Garcia, Mar González-Franco:
Assessing 3D Scan Quality Through Paired-comparisons Psychophysics. ACM Multimedia 2016: 147-151 - [i2]Jacob Thorn, Rodrigo Pizarro, Bernhard Spanlang, Pablo Bermell-Garcia, Mar González-Franco:
Assessing 3D scan quality through paired-comparisons psychophysics test. CoRR abs/1602.00238 (2016) - [i1]Mar González-Franco, Julio Cermeron, Katie Li, Rodrigo Pizarro, Jacob Thorn, Paul Hannah, Windo Hutabarat, Ashutosh Tiwari, Pablo Bermell-Garcia:
Immersive Augmented Reality Training for Complex Manufacturing Scenarios. CoRR abs/1602.01944 (2016) - 2015
- [c6]Mar González-Franco, Mark Hall, Devon David Hansen, Karl Jones, Paul Hannah, Pablo Bermell-Garcia:
Framework for remote collaborative interaction in virtual environments based on proximity. 3DUI 2015: 153-154 - [c5]Rodrigo Pizarro, Mark Hall, Pablo Bermell-Garcia, Mar González-Franco:
Augmenting Remote Presence For Interactive Dashboard Collaborations. ITS 2015: 235-240 - 2014
- [j2]Bernhard Spanlang, Jean-Marie Normand, David Borland, Konstantina Kilteni, Elias Giannopoulos, Ausiàs Pomés, Mar González-Franco, Daniel Pérez-Marcos, Jorge Arroyo-Palacios, Xavi Navarro, Mel Slater:
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Frontiers Robotics AI 1: 9 (2014) - [j1]Sameer Kishore, Mar González-Franco, Christoph Hintermüller, Christoph Kapeller, Christoph Guger, Mel Slater, Kristopher J. Blom:
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment. Presence Teleoperators Virtual Environ. 23(3): 242-252 (2014) - [c4]Mar González-Franco, Scott Gilroy, John O. Moore:
Empowering patients to perform physical therapy at home. EMBC 2014: 6308-6311 - [c3]Mar González-Franco, Philip A. Chou:
Non-linear modeling of eye gaze perception as a function of gaze and head direction. QoMEX 2014: 275-280 - 2011
- [c2]Mar González-Franco, Peng Yuan, Dan Zhang, Bo Hong, Shangkai Gao:
Motor imagery based brain-computer interface: A study of the effect of positive and negative feedback. EMBC 2011: 6323-6326 - 2010
- [c1]Mar González-Franco, Daniel Pérez-Marcos, Bernhard Spanlang, Mel Slater:
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment. VR 2010: 111-114
Coauthor Index
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last updated on 2024-11-11 22:23 CET by the dblp team
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