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René Weller
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- affiliation: University of Bremen, Faculty of Mathematics, Computer Science
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2020 – today
- 2024
- [j9]Haya Al Maree, Roland Fischer, René Weller, Verena N. Uslar, Dirk Weyhe, Gabriel Zachmann:
Enhancing anatomy learning through collaborative VR? An advanced investigation. Comput. Graph. 123: 104019 (2024) - [c45]Maximilian Kaluschke, René Weller, Myat Su Yin, Benedikt W. Hosp, Farin Kulapichitr, Siriwan Suebnukarn, Peter Haddawy, Gabriel Zachmann:
Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks. VR 2024: 712-721 - [c44]Janis Rosskamp, René Weller, Gabriel Zachmann:
Effects of Markers in Training Datasets on the Accuracy of 6D Pose Estimation. WACV 2024: 4445-4454 - 2023
- [c43]Haya Al Maree, Roland Fischer, René Weller, Verena N. Uslar, Dirk Weyhe, Gabriel Zachmann:
Collaborative VR Anatomy Atlas Investigating Multi-user Anatomy Learning. EuroXR 2023: 122-135 - [c42]Roland Fischer, Marc Jochens, René Weller, Gabriel Zachmann:
How Observers Perceive Teleport Visualizations in Virtual Environments. SUI 2023: 19:1-19:11 - 2022
- [j8]René Weller, Joscha Cepok, Roman Arzaroli, Kevin Marnholz, Cornelia S. Große, Hauke Reuter, Gabriel Zachmann:
Effects of immersion and navigation agency in virtual environments on emotions and behavioral intentions. Frontiers Virtual Real. 3 (2022) - [j7]Christoph Schröder-Dering, Gabriel Zachmann, René Weller:
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays. Comput. Animat. Virtual Worlds 33(6) (2022) - [j6]René Weller, Benjamin Brennecke, Gabriel Zachmann:
Redirected walking in virtual reality with auditory step feedback. Vis. Comput. 38(9): 3475-3486 (2022) - [j5]Andre Mühlenbrock, Roland Fischer, Christoph Schröder-Dering, René Weller, Gabriel Zachmann:
Fast, accurate and robust registration of multiple depth sensors without need for RGB and IR images. Vis. Comput. 38(12): 3995-4008 (2022) - [c41]Franklin Kenghagho Kenfack, Michael Neumann, Patrick Mania, Toni Tan, Feroz Ahmed Siddiky, René Weller, Gabriel Zachmann, Michael Beetz:
NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation". Humanoids 2022: 815-822 - [c40]Toni Tan, René Weller, Gabriel Zachmann:
A Framework for Safe Execution of User-Uploaded Algorithms. Web3D 2022: 4:1-4:5 - 2021
- [j4]Janis Rosskamp, Hermann Meißenhelter, René Weller, Marc O. Rüdel, Johannes Ganser, Gabriel Zachmann:
UnrealHaptics: Plugins for Advanced VR Interactions in Modern Game Engines. Frontiers Virtual Real. 2: 640470 (2021) - [j3]René Weller, Waldemar Wegele, Christoph Schröder, Gabriel Zachmann:
LenSelect: Object Selection in Virtual Environments by Dynamic Object Scaling. Frontiers Virtual Real. 2: 684677 (2021) - [c39]Andre Mühlenbrock, Roland Fischer, René Weller, Gabriel Zachmann:
Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds. CW 2021: 41-48 - 2020
- [j2]Roland Fischer, Philipp Dittmann, René Weller, Gabriel Zachmann:
AutoBiomes: procedural generation of multi-biome landscapes. Vis. Comput. 36(10): 2263-2272 (2020) - [c38]Xizhi Li, René Weller, Gabriel Zachmann:
Procedural 3D Asteroid Surface Detail Synthesis. Eurographics (Short Papers) 2020: 69-72 - [c37]Janis Rosskamp, René Weller, Thorsten Kluss, Jaime Leonardo Maldonado Cañón, Gabriel Zachmann:
Improved CNN-Based Marker Labeling for Optical Hand Tracking. EuroVR 2020: 165-177 - [c36]Roland Fischer, Kai-Ching Chang, René Weller, Gabriel Zachmann:
Volumetric Medical Data Visualization for Collaborative VR Environments. EuroVR 2020: 178-191 - [c35]Maximilian Kaluschke, René Weller, Niels Hammer, Luigi Pelliccia, Mario Lorenz, Gabriel Zachmann:
Realistic Haptic Feedback for Material Removal in Medical Simulations. HAPTICS 2020: 920-926 - [c34]Toni Tan, René Weller, Gabriel Zachmann:
OpenCollBench - Benchmarking of Collision Detection & Proximity Queries as a Web-Service. Web3D 2020: 9:1-9:9 - [i1]Toni Tan, René Weller, Gabriel Zachmann:
Compressed Bounding Volume Hierarchies for Collision Detection & Proximity Query. CoRR abs/2012.05348 (2020)
2010 – 2019
- 2019
- [c33]Toni Tan, René Weller, Gabriel Zachmann:
SIMDop: SIMD optimized Bounding Volume Hierarchies for Collision Detection. IROS 2019: 7256-7263 - [c32]Joscha Cepok, Roman Arzaroli, Kevin Marnholz, Cornelia S. Große, Hauke Reuter, K. Nelson, Mario Lorenz, René Weller, Gabriel Zachmann:
Effects of VR on Intentions to Change Environmental Behavior. VR 2019: 874-875 - [c31]Maximilian Kaluschke, René Weller, Gabriel Zachmann, Mario Lorenz:
A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations. VR 2019: 1002-1003 - [p1]René Weller, Gabriel Zachmann:
Fast and Easy Collision Detection for Rigid and Deformable Objects. VR Developer Gems 2019: 629-660 - 2018
- [c30]Marc O. Rüdel, Johannes Ganser, René Weller, Gabriel Zachmann:
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine. EuroVR 2018: 128-147 - [c29]Xizhi Li, René Weller, Gabriel Zachmann:
AstroGen - Procedural Generation of Highly Detailed Asteroid Models. ICARCV 2018: 1771-1778 - [c28]Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel:
HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator. VR 2018: 591-592 - [c27]Maximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel:
A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback. VR 2018: 759-760 - [c26]Christoph Schröder, Mayank Sharma, Jörn Teuber, René Weller, Gabriel Zachmann:
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR. VRIC 2018: 12:1-12:8 - 2017
- [j1]René Weller, Nicole Debowski, Gabriel Zachmann:
kDet: Parallel Constant Time Collision Detection for Polygonal Objects. Comput. Graph. Forum 36(2): 131-141 (2017) - [c25]Xizhi Li, Patrick Lange, René Weller, Gabriel Zachmann:
Invariant local shape descriptors: classification of large-scale shapes with local dissimilarities. CGI 2017: 9:1-9:6 - [c24]Abhishek Srinivas, René Weller, Gabriel Zachmann:
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings. ICAT-EGVE 2017: 213-220 - [c23]Maximilian Kaluschke, René Weller, Gabriel Zachmann:
A volumetric penetration measure for 6-DOF haptic rendering of streaming point clouds. WHC 2017: 511-516 - [c22]Jörn Teuber, René Weller, Ron Kikinis, Karl-Jürgen Oldhafer, Michael J. Lipp, Gabriel Zachmann:
Optimized positioning of autonomous surgical lamps. Image-Guided Procedures 2017: 1013513 - [c21]Patrick Lange, René Weller, Gabriel Zachmann:
GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations. SIGSIM-PADS 2017: 185-196 - 2016
- [c20]Andreas Grabski, Toni Toni, Tom Zigrand, René Weller, Gabriel Zachmann:
Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users. HAPTICS 2016: 325-331 - [c19]Patrick Lange, René Weller, Gabriel Zachmann:
GraphPool: A High Performance Data Management For 3D Simulations. SIGSIM-PADS 2016: 23-33 - [c18]Patrick Lange, René Weller, Gabriel Zachmann:
Knowledge Discovery for Pareto Based Multiobjective Optimization in Simulation. SIGSIM-PADS 2016: 35-46 - [c17]Patrick Lange, René Weller, Gabriel Zachmann:
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems. SEARIS 2016: 1-8 - 2015
- [c16]Jörn Teuber, René Weller, Ron Kikinis, Karl-Jürgen Oldhafer, Michael J. Lipp, Gabriel Zachmann:
Autonomous Surgical Lamps. CURAC 2015: 105-110 - [c15]Patrick Lange, René Weller, Gabriel Zachmann:
Scalable concurrency control for massively collaborative virtual environments. MMVE@MMSys 2015: 7-12 - [c14]Patrick Lange, René Weller, Gabriel Zachmann:
Multi agent system optimization in virtual vehicle testbeds. SimuTools 2015: 79-88 - 2014
- [c13]René Weller, David Mainzer, Abhishek Srinivas, Matthias Teschner, Gabriel Zachmann:
Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction. VRIPHYS 2014: 9-17 - [c12]Max Kaluschke, Uwe Zimmermann, Marinus Danzer, Gabriel Zachmann, René Weller:
Massively-Parallel Proximity Queries for Point Clouds. VRIPHYS 2014: 19-28 - 2013
- [c11]René Weller, Udo Frese, Gabriel Zachmann:
Parallel Collision Detection in Constant Time. VRIPHYS 2013: 61-70 - 2012
- [b1]René Weller:
New geometric data structures for collision detection. University of Bremen, 2012 - [c10]René Weller, Gabriel Zachmann:
User Performance in complex bi-manual haptic manipulation with 3 DOFs vs. 6 DOFs. HAPTICS 2012: 315-322 - [c9]Weiyu Yi, Stefan Mock, René Weller, Gabriel Zachmann:
Sphere-Spring Systems and their Application to Hand Animation. VR/AR 2012: 131-142 - 2010
- [c8]René Weller, Gabriel Zachmann:
ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects. SIGGRAPH ASIA (Sketches) 2010: 8:1-8:2 - [c7]René Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann, Carsten Preusche:
A benchmarking suite for 6-DOF real time collision response algorithms. VRST 2010: 63-70
2000 – 2009
- 2009
- [c6]René Weller, Gabriel Zachmann:
Inner sphere trees for proximity and penetration queries. Robotics: Science and Systems 2009 - [c5]René Weller, Gabriel Zachmann:
A unified approach for physically-based simulations and haptic rendering. Sandbox@SIGGRAPH 2009: 151-159 - 2008
- [c4]René Weller, Gabriel Zachmann:
Inner Sphere Trees and Their Application to Collision Detection. Virtual Realities 2008: 181-201 - 2006
- [c3]René Weller, Jan Klein, Gabriel Zachmann:
A Model for the Expected Running Time of Collision Detection using AABB Trees. EGVE 2006: 11-17 - [c2]Gabriel Zachmann, René Weller:
Kinetic bounding volume hierarchies for deformable objects. VRCIA 2006: 189-196 - [c1]René Weller, Gabriel Zachmann:
Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects. VRIPHYS 2006: 33-42
Coauthor Index
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last updated on 2024-11-28 21:24 CET by the dblp team
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