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Fabio Zambetta
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2020 – today
- 2024
- [j19]Emma J. Pretty, Haytham M. Fayek, Fabio Zambetta:
A Case for Personalized Non-Player Character Companion Design. Int. J. Hum. Comput. Interact. 40(12): 3051-3070 (2024) - [j18]Renan Guarese, Emma Pretty, Aidan Renata, Deb Polson, Fabio Zambetta:
Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback. IEEE Trans. Vis. Comput. Graph. 30(5): 2818-2828 (2024) - [c57]Vincent van Rheden, Dennis Reidsma, Lars Elbæk, Carine Lallemand, Laia Turmo Vidal, Andrii Matviienko, Don Samitha Elvitigala, Florian Daiber, Fabio Zambetta, Florian 'Floyd' Mueller:
Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱. Conference on Designing Interactive Systems (Companion Volume) 2024 - [c56]Don Samitha Elvitigala, Armagan Karahanoglu, Andrii Matviienko, Laia Turmo Vidal, Dees B. W. Postma, Michael D. Jones, Maria F. Montoya, Daniel Harrison, Lars Elbæk, Florian Daiber, Lisa Anneke Burr, Rakesh Patibanda, Paolo Buono, Perttu Hämäläinen, Robby van Delden, Regina Bernhaupt, Xipei Ren, Vincent van Rheden, Fabio Zambetta, Elise van den Hoven, Carine Lallemand, Dennis Reidsma, Florian 'Floyd' Mueller:
Grand Challenges in SportsHCI. CHI 2024: 312:1-312:20 - [c55]Nathan Arthur Semertzidis, Michaela Jayne Vranic-Peters, Zoe Xiao Fang, Rakesh Patibanda, Aryan Saini, Don Samitha Elvitigala, Fabio Zambetta, Florian 'Floyd' Mueller:
PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony. CHI 2024: 434:1-434:18 - [c54]Emma Jane Pretty, Renan Luigi Martins Guarese, Haytham M. Fayek, Fabio Zambetta:
Comparing Subjective Measures of Workload in Video Game Play: Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX. ICMI Companion 2024: 56-60 - 2023
- [j17]Nathan Arthur Semertzidis, Fabio Zambetta, Florian 'Floyd' Mueller:
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective. ACM Trans. Comput. Hum. Interact. 30(6): 86:1-86:48 (2023) - [c53]Andrew Chester, Michael Dann, Fabio Zambetta, John Thangarajah:
SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning. AI (2) 2023: 274-285 - [c52]Iman Abbasnejad, Fabio Zambetta, Flora D. Salim, Timothy Wiley, Jeffrey Chan, Russell Gallagher, Ehsan Abbasnejad:
SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation. CVPR Workshops 2023: 1111-1120 - [c51]Renan Guarese, Deb Polson, Fabio Zambetta:
Immersive tele-guidance towards evoking empathy with people who are vision impaired. ISMAR-Adjunct 2023: 809-814 - [c50]Emma J. Pretty, Renan Guarese, Haytham M. Fayek, Fabio Zambetta:
Replicability and Transparency for the Creation of Public Human User Video Game Datasets. VR Workshops 2023: 74-81 - [c49]Renan Guarese, Emma Pretty, Haytham M. Fayek, Fabio Zambetta, Ron G. van Schyndel:
Evoking empathy with visually impaired people through an augmented reality embodiment experience. VR 2023: 184-193 - [c48]Renan Guarese, Emma Pretty, Fabio Zambetta:
XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people. VR Workshops 2023: 324-329 - [c47]Ayman Mukhaimar, Ruwan B. Tennakoon, Nik Rajic, Fabio Zambetta, Pier Marzocca, Reza Hoseinnezhad, Chris Brooks, Stephen Van Der Velden, Kheang Khauv:
Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality. VRST 2023: 78:1-78:2 - [i7]Renan Guarese, Emma Pretty, Haytham M. Fayek, Fabio Zambetta, Ron G. van Schyndel:
Evoking empathy with visually impaired people through an augmented reality embodiment experience. CoRR abs/2302.00211 (2023) - [i6]Emma J. Pretty, Renan Guarese, Haytham M. Fayek, Fabio Zambetta:
Replicability and Transparency for the Creation of Public Human User Video Game Datasets. CoRR abs/2304.02861 (2023) - [i5]Iman Abbasnejad, Fabio Zambetta, Flora D. Salim, Timothy Wiley, Jeffrey Chan, Russell Gallagher, Ehsan Abbasnejad:
SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation. CoRR abs/2311.03866 (2023) - 2022
- [c46]Andres G. Jaramillo-Yanez, Marco E. Benalcázar, Sebastian Sardiña, Fabio Zambetta:
Towards Discriminant Analysis Classifiers Using Online Active Learning via Myoelectric Interfaces. AAAI 2022: 6996-7004 - [c45]Renan Guarese, Fabio Zambetta, Ron G. van Schyndel:
Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people. OZCHI 2022: 260-271 - [c44]Andrew Chester, Michael Dann, Fabio Zambetta, John Thangarajah:
Oracle-SAGE: Planning Ahead in Graph-Based Deep Reinforcement Learning. ECML/PKDD (4) 2022: 52-67 - [i4]Andrew Chester, Michael Dann, Fabio Zambetta, John Thangarajah:
SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning. CoRR abs/2203.05079 (2022) - 2021
- [c43]Nathan Arthur Semertzidis, Michaela Scary, Zoe Xiao Fang, Xinyi Wang, Rakesh Patibanda, Josh Andres, Paul Strohmeier, Kai Kunze, Pedro Lopes, Fabio Zambetta, Florian 'Floyd' Mueller:
SIGHInt: Special Interest Group for Human-Computer Integration. CHI Extended Abstracts 2021: 163:1-163:3 - [c42]Zoe Xiao Fang, Nathan Arthur Semertzidis, Michaela Scary, Xinyi Wang, Josh Andres, Florian 'Floyd' Mueller, Fabio Zambetta:
Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing. CHI PLAY 2021: 268-273 - [c41]Renan Luigi Martins Guarese, Franklin Bastidas, João Becker, Mariane Giambastiani, Yhonatan Iquiapaza, Lennon Macedo, Luciana P. Nedel, Anderson Maciel, Fabio Zambetta, Ron G. van Schyndel:
Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired. INTERACT (5) 2021: 318-322 - 2020
- [j16]Fabio Zambetta, William L. Raffe, Marco Tamassia, Florian 'Floyd' Mueller, Xiaodong Li, Niels Quinten, Rakesh Patibanda, Daniel Dang, Jon Satterley:
Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. ACM Trans. Comput. Hum. Interact. 27(1): 3:1-3:30 (2020) - [c40]Nathan Arthur Semertzidis, Michaela Scary, Josh Andres, Brahmi Dwivedi, Yutika Chandrashekhar Kulwe, Fabio Zambetta, Florian 'Floyd' Mueller:
Neo-Noumena: Augmenting Emotion Communication. CHI 2020: 1-13 - [c39]Nathan Arthur Semertzidis, Michaela Scary, Josh Andres, Yutika C. Kulwe, Brahmi Dwivedi, Fabio Zambetta, Florian 'Floyd' Mueller:
Neo-Noumena. CHI Extended Abstracts 2020: 1-4
2010 – 2019
- 2019
- [c38]Michael Dann, Fabio Zambetta, John Thangarajah:
Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains. AAAI 2019: 881-889 - [c37]Nathan Arthur Semertzidis, Betty Sargeant, Justin Dwyer, Florian 'Floyd' Mueller, Fabio Zambetta:
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019: 574 - [c36]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives. CHI PLAY (Companion) 2019: 645-652 - [i3]Wei Shao, Flora D. Salim, Jeffrey Chan, Sean Morrison, Fabio Zambetta:
Approximating Optimisation Solutions for Travelling Officer Problem with Customised Deep Learning Network. CoRR abs/1903.03348 (2019) - [i2]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives. CoRR abs/1909.07268 (2019) - [i1]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Informing a BDI Player Model for an Interactive Narrative. CoRR abs/1909.10414 (2019) - 2018
- [j15]Marco Tamassia, Fabio Zambetta, William L. Raffe, Florian 'Floyd' Mueller, Xiaodong Li:
Learning Options From Demonstrations: APac-ManCase Study. IEEE Trans. Games 10(1): 91-96 (2018) - [j14]Michael Dann, Fabio Zambetta, John Thangarajah:
Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario. IEEE Trans. Games 10(1): 101-106 (2018) - [j13]Michael Dann, Fabio Zambetta, John Thangarajah:
Exploration in Continuous Control Tasks via Continually Parameterized Skills. IEEE Trans. Games 10(4): 390-399 (2018) - [c35]Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Florian 'Floyd' Mueller, Xiaodong Li:
Measuring player skill using dynamic difficulty adjustment. ACSW 2018: 41:1-41:7 - [c34]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Informing a BDI Player Model for an Interactive Narrative. CHI PLAY 2018: 417-428 - [c33]Jonathan Strugnell, Marsha Berry, Fabio Zambetta, Stefan Greuter:
Narrative Improvisation: Simulating Game Master Choices. ICIDS 2018: 428-441 - 2017
- [j12]Bao Vo Luong, John Thangarajah, Fabio Zambetta:
A BDI Game Master Agent for Computer Role-Playing Games. Comput. Entertain. 15(1): 4:1-4:16 (2017) - [c32]Michael Dann, Fabio Zambetta, John Thangarajah:
Reusing Skills for First-Time Solution of Navigation Tasks in Platform Videogames. AAMAS 2017: 1517-1519 - [c31]Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Xiaodong Li, Florian 'Floyd' Mueller:
Monte Carlo tree search based algorithms for dynamic difficulty adjustment. CIG 2017: 53-59 - [c30]Michael Dann, Fabio Zambetta, John Thangarajah:
Real-Time Navigation in Classical Platform Games via Skill Reuse. IJCAI 2017: 1582-1588 - 2016
- [c29]Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens:
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. CIG 2016: 1-8 - [c28]Marco Tamassia, Fabio Zambetta, William L. Raffe, Florian 'Floyd' Mueller, Xiaodong Li:
Dynamic Choice of State Abstraction in Q-Learning. ECAI 2016: 46-54 - [c27]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Towards a BDI Player Model for Interactive Narratives. ECAI 2016: 1648-1649 - [c26]Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry:
Using BDI to Model Players Behaviour in an Interactive Fiction Game. ICIDS 2016: 209-220 - 2015
- [j11]Edward Booth, John Thangarajah, Fabio Zambetta:
Applying norms and preferences for designing flexible game rules. Int. J. Agent Oriented Softw. Eng. 5(1): 69-103 (2015) - [j10]William L. Raffe, Fabio Zambetta, Xiaodong Li, Kenneth O. Stanley:
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. IEEE Trans. Comput. Intell. AI Games 7(2): 139-155 (2015) - [c25]Marco Tamassia, Fabio Zambetta, William L. Raffe, Xiaodong Li:
Learning Options for an MDP from Demonstrations. ACALCI 2015: 226-242 - [c24]William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Sarah Jane Pell, Florian 'Floyd' Mueller:
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY 2015: 295-305 - [c23]Edward Booth, John Thangarajah, Fabio Zambetta:
Flexible story generation with norms and preferences in computer role playing games. CIG 2015: 68-74 - [c22]Jayden Ivanovo, William L. Raffe, Fabio Zambetta, Xiaodong Li:
Combining Monte Carlo tree search and apprenticeship learning for capture the flag. CIG 2015: 154-161 - [c21]Michael Dann, Fabio Zambetta, John Thangarajah:
An improved approach to reinforcement learning in Computer Go. CIG 2015: 169-176 - [c20]William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Florian 'Floyd' Mueller:
Enhancing theme park experiences through adaptive cyber-physical play. CIG 2015: 503-510 - [c19]Lin Padgham, Dhirendra Singh, Fabio Zambetta:
Social simulation for analysis, interaction, training and community awareness. WSC 2015: 3130-3131 - 2014
- [j9]Stephen Karpinskyj, Fabio Zambetta, Lawrence Cavedon:
Video game personalisation techniques: A comprehensive survey. Entertain. Comput. 5(4): 211-218 (2014) - [j8]Pyarelal Knowles, Geoff Leach, Fabio Zambetta:
Fast sorting for exact OIT of complex scenes. Vis. Comput. 30(6-8): 603-613 (2014) - [j7]Tsz Ho Wong, Geoff Leach, Fabio Zambetta:
An adaptive octree grid for GPU-based collision detection of deformable objects. Vis. Comput. 30(6-8): 729-738 (2014) - [c18]Geoffrey Lee, Min Luo, Fabio Zambetta, Xiaodong Li:
Learning a Super Mario controller from examples of human play. IEEE Congress on Evolutionary Computation 2014: 1-8 - [c17]Jayden Ivanovic, Fabio Zambetta, Xiaodong Li, Jessica Rivera-Villicana:
Reinforcement learning to control a commander for capture the flag. CIG 2014: 1-8 - 2013
- [j6]Tsz Ho Wong, Geoff Leach, Fabio Zambetta:
Modelling Bending Behaviour in Cloth Simulation Using Hysteresis. Comput. Graph. Forum 32(8): 183-194 (2013) - [c16]Bao Vo Luong, John Thangarajah, Fabio Zambetta, Mahmud Hasan:
A BDI game master agent for computer role-playing games. AAMAS 2013: 1187-1188 - [c15]William L. Raffe, Fabio Zambetta, Xiaodong Li:
Neuroevolution of content layout in the PCG: Angry bots video game. IEEE Congress on Evolutionary Computation 2013: 673-680 - [c14]Pyarelal Knowles, Geoff Leach, Fabio Zambetta:
Backwards Memory Allocation and Improved OIT. PG (Short Papers) 2013 - [c13]Tszho Wong, Geoff Leach, Fabio Zambetta:
An Improved Friction Model for Cloth Simulation. PG (Short Papers) 2013 - 2012
- [j5]Tsz Ho Wong, Geoff Leach, Fabio Zambetta:
Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid. Vis. Comput. 28(6-8): 829-838 (2012) - [c12]William L. Raffe, Fabio Zambetta, Xiaodong Li:
A survey of procedural terrain generation techniques using evolutionary algorithms. IEEE Congress on Evolutionary Computation 2012: 1-8 - 2011
- [c11]William L. Raffe, Fabio Zambetta, Xiaodong Li:
Evolving patch-based terrains for use in video games. GECCO 2011: 363-370 - 2010
- [c10]David Scerri, Ferdinand Gouw, Sarah L. Hickmott, Isaac Yehuda, Fabio Zambetta, Lin Padgham:
Bushfire BLOCKS: a modular agent-based simulation. AAMAS 2010: 1643-1644
2000 – 2009
- 2008
- [j4]Jiankun Hu, Fabio Zambetta:
Security issues in massive online games. Secur. Commun. Networks 1(1): 83-92 (2008) - 2007
- [c9]Fabio Zambetta:
Simulating sensory perception in 3D game characters. IE 2007: 27 - [c8]Fabio Zambetta, Adam Nash, Paul Smith:
Two families: dynamical policy models in interactive storytelling. IE 2007: 28 - 2006
- [c7]Jennifer Sandercock, Lin Padgham, Fabio Zambetta:
Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors. IVA 2006: 357-368 - 2005
- [c6]Fabio Zambetta, Fabio Abbattista:
The Design and Implementation of SAMIR. KES (2) 2005: 768-774 - 2004
- [j3]Fabio Abbattista, Aldo Paradiso, Giovanni Semeraro, Fabio Zambetta:
An agent that learns to support users of a Web site. Appl. Soft Comput. 4(1): 1-12 (2004) - [j2]Fabio Abbattista, Graziano Catucci, Giovanni Semeraro, Fabio Zambetta:
SAMIR: A Smart 3D Assistant on the Web. PsychNology J. 2(1): 43-60 (2004) - 2003
- [j1]Verner Andersen, Hans H. K. Andersen, Marco Degemmis, Oriana Licchelli, Pasquale Lops, Fabio Zambetta:
A Methodological Approach for Designing and Evaluating Intelligent Applications for Digital Collections. Appl. Artif. Intell. 17(8-9): 745-771 (2003) - [c5]Fabio Abbattista, Graziano Catucci, Marco Degemmis, Pasquale Lops, Giovanni Semeraro, Fabio Zambetta:
A Framework for the Development of Personalized Agents. KES 2003: 959-966 - [c4]Fabio Zambetta, Graziano Catucci, Fabio Abbattista, Giovanni Semeraro:
SAMIR: Your 3D Virtual Bookseller. KES 2003: 1249-1257 - 2002
- [c3]D. Mastropasqua, N. Mosca, Fabio Zambetta:
An XML-based specification of fuzzy logic controllers. HIS 2002: 124-131 - [c2]Fabio Zambetta, Graziano Catucci:
Designing Not-So-Dull Virtual Dolls. HIS 2002: 513-518 - 2001
- [c1]Aldo Paradiso, Fabio Zambetta, Fabio Abbattista:
Fanky: A Tool for Animating Faces of 3D Agents. IVA 2001: 242-244
Coauthor Index
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last updated on 2024-11-07 21:37 CET by the dblp team
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