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VRST 1996: Hong Kong
- Mark Green, Kim M. Fairchild, Michael Zyda:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1996, Hong Kong, July 01-04, 1996. ACM 1996, ISBN 0-89791-825-8
Invited talk
- Gurminder Singh:
Close encounters with VR: 100, 000 experiences. 1-2
Time critical rendering
- Mark Green:
A framework for real-time rendering in virtual reality. 3-9 - Veysi Isler, Rynson W. H. Lau, Mark Green:
Real-time multi-resolution modeling for complex virtual environments. 11-19 - Wenwei Liu, Jintao Li:
Distributed LoD algorithm for complex virtual environments. 21-25
Interactive modeling
- Kiyoshi Kiyokawa, Haruo Takemura, Yoshiaki Katayama, Hidehiko Iwasa, Naokazu Yokoya:
VLEGO: a simple two-handed modeling environment based on toy blocks. 27-34 - Herbert Edelsbrunner, Ping Fu, Jiang Qian:
Geometric modeling in CAVE. 35-41 - Hiroaki Nishino, Kazumi Nakano, Kazuyoshi Korida, Kouichi Utsumiya:
A 3D virtual environment for creating new fireworks. 43-50
Gestures and grasping
- Yanghee Nam, KwangYun Wohn:
Recognition of space-time hand-gestures using hidden Markov model. 51-58 - Rung-Huei Liang, Ming Ouhyoung:
A sign language recognition system using hidden markov model and context sensitive search. 59-66 - Ronan Boulic, Serge Rezzonico, Daniel Thalmann:
Multi-finger manipulation of virtual objects. 67-74 - Motoyuki Akamatsu:
Grasp an object with tactile and force feedback: grasping mouse. 75-76
Modeling
- David Kurmann, Maia Engeli:
Modelling virtual space in architecture. 77-82 - Rob Ingram, Steve Benford, John Bowers:
Building virtual cities: applying urban planning principles to the design of virtual environments. 83-91 - Fabian C. Hadipriono:
Virtual reality applications in civil engineering. 93-100
Tracking
- Franz Madritsch, Franz Leberl, Michael Gervautz:
Camera based beacon tracking: accuracy and applications. 101-108 - Ulrich Neumann, Youngkwan Cho:
A self-tracking augmented reality system. 109-115 - Michitaka Hirose, Guy Deffaux, Yoshiyuki Nakagaki:
Development of an effective motion capture system based on data fusion and minimal use of sensors. 117-123
Algorithms
- Kelvin Chung, Wenping Wang:
Quick collision detection of polytopes in virtual environments. 125-132 - JunHyeok Heo, Soon Ki Jung, KwangYun Wohn:
Exploiting the frame coherence in visibility for walk/fly-through. 133-140 - Karl O'Connell, Vinny Cahill:
System support for scalable distributed virtual worlds. 141-142
Behaviors
- Gabriel Zachmann:
A language for describing behavior of and interaction with virtual worlds. 143-150 - Meihe Xu, Zesheng Tang:
Two computational models for animation of the deformable objects. 151-155 - William R. Cockayne, Michael Zyda, Paul T. Barham, Don Brutzman, John Falby:
The laboratory for human interaction in the virtual environment. 157-160
Invited talk
- Carolina Cruz-Neira:
A look behind the scenes of virtual reality applications. 161-162
Interaction
- Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper:
Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess. 163-172 - Yoshifumi Kitamura, Amy Yee, Fumio Kishino:
Virtual object manipulation using dynamically selected constraints with real-time collision detection. 173-181 - Desmond Hii:
Hands-free image-based VR system for the masses: virtual museum. 183-184 - Hiroshi Tominaga, Tatsuhiro Yonekura:
Three dimensional input function using nonverbal voice interface. 185-190 - Luis Serra, Tim Poston, Wieslaw L. Nowinski, Chua Beng Choon, Ng Hern, Prem K. Pillay:
The brain bench planner and trainer for minimal access surgery. 191-192
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