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16th ICEC 2017: Tsukuba City, Japan
- Nagisa Munekata, Itsuki Kunita, Junichi Hoshino:
Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Lecture Notes in Computer Science 10507, Springer 2017, ISBN 978-3-319-66714-0
Art and Music
- Naoko Tosa, Yunian Pang, Liang Zhao, Ryohei Nakatsu:
Genesis: New Media Art Created as a Visualization of Fluid Dynamics. 3-13 - Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai:
Bubble Clouds: 3D Display Composed of Soap Bubble Cluster. 14-23 - Vinícius Carvalho Pereira, Cristiano Maciel:
A Literary Analysis of Poems Automatically Produced by Peter's Haiku Generator. 24-31 - Kazuhisa Akimoto, Junichi Hoshino:
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody. 32-37 - Maximilian Stolze, Helmut Hlavacs:
InvisibleSound: An App Enabling Blind People to Compose Music. 38-43
Device
- Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto:
SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules. 47-58 - Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Antunes Montenegro:
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad. 59-71 - Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani:
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing. 72-80 - Fumiya Hara, Yoshinari Takegawa, Keiji Hirata:
Design and Implementation of a Voice Feedback Device for Voice Loudness Control. 81-87 - Akino Umezawa, Yoshinari Takegawa, Keiji Hirtata:
e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication. 88-93
Serious Games
- Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study. 97-112 - Mikel Polzer, Helmut Hlavacs:
Designing Game-Based Interventions for Subverting Normative Attitudes. 113-124 - Helio Cavalcante Silva Neto, Joaquim Cerejeira, Licínio Roque:
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game. 125-139 - Nozomu Yahata, Kaoru Sumi:
An Interactive Digital Storytelling System with "What If" Functions. 140-146 - Laura Giarré, Ilenia Tinnirello, Letizia Jaccheri:
In.Line: A Navigation Game for Visually Impaired People. 147-153
Education
- Letizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic, Sofia Papavlasopoulou:
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills. 157-168 - Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino:
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling. 169-176 - Shogo Hirai, Kaoru Sumi:
Visual-Effect Dictionary for Converting Words into Visual Images. 177-182 - Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran:
Design and Evaluation of a Cybersecurity Awareness Training Game. 183-188 - Shunki Shimizu, Kaoru Sumi:
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint. 189-195 - Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan:
Exploring Pervasive Entertainment Games to Construct Learning Paths. 196-201
Reality
- Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto:
Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater. 205-210 - Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki:
The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items. 211-217 - Jan D. Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, Rainer Malaka:
Hoverboard: A Leap to the Future of Locomotion in VR!? 218-225 - Felix Born, Maic Masuch:
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence. 226-232 - Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata:
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images. 233-239
Game Understanding
- Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda:
Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players. 243-256 - Nuno Barreto, Rui Craveirinha, Licínio Roque:
Designing a Creature Believability Scale for Videogames. 257-269 - Long Zuo, Shuo Xiong, Hiroyuki Iida:
An Analysis of DOTA2 Using Game Refinement Measure. 270-276 - Nobutane Hanayama, Ryuichi Nogami:
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data. 277-283 - Michael Williams, Anurag Sarkar, Seth Cooper:
Predicting Human Computation Game Scores with Player Rating Systems. 284-289 - Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs:
Playful-Consumption Experience in Digital Game Playing: A Scale Development. 290-296
Game Design
- Natsumi Mori, Takehito Utsuro:
Generating the Expression of the Move of Go by Classifier Learning. 299-309 - Michael Lankes, Daniel Rammer, Bernhard Maurer:
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. 310-321 - Shuo Xiong, Long Zuo, Hiroyuki Iida:
Possible Interpretations for Game Refinement Measure. 322-334 - Jacques Barnard, Günther Drevin, Magda Huisman:
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games. 335-342 - Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma:
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video. 343-349
Poster and Interactive Session
- Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro:
Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs. 353-356 - Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro:
Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines. 357-361 - Jong-Chul Yoon, Jong-Sung Hong, In Seob Yoon:
Distorted Cartogram Visualization for Travelers. 362-365 - Jong-Chul Yoon, In Seob Yoon, Jong-Sung Hong:
Naturalized Motion Generator for NPC in 3D Game. 366-369 - Yuki Ueda, Junichi Hoshino:
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD. 370-374 - Kei Kobayashi, Junichi Hoshino:
Augmented Reality Media for Cultural Experience in Shrines. 375-378 - Jaryd Urbani, Mohammed AlSada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima:
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience. 379-382 - Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino:
Japanese Anime Production Support System with Digital Storyboards. 383-386 - Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun'ichi Hoshino:
Deep Photo Rally: Let's Gather Conversational Pictures. 387-391 - Letizia Jaccheri:
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology. 392-395 - Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino:
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management. 396-399 - Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun'ichi Hoshino:
AniReco: Japanese Anime Recommendation System. 400-403 - Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino:
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency. 404-408 - Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino:
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering. 409-413 - Rina Kotake, Junichi Hoshino:
Make-up Support System Based on the Colors of Favorite Image. 414-418 - Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino:
Tourist Spot Recommendation System with Image Selection Interface. 419-422 - Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino:
Partner Character Attracting Consumers to a Real Store. 423-426 - Yu Ishikawa, Yuko Furudate, Junichi Hoshino:
TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education. 427-430 - Minkyu Choi, Junichi Hoshino:
Karaoke Entertainment Character Based on User Behavior Recognition. 431-434 - Tomoki Kajinami, Kazuya Hasegawa:
Watching Support System by Annotation Displaying According to Fighting Game Situations. 435-438 - Hisanao Nakadai, Takuya Hirano, Jun'ichi Hoshino:
Real-Time Expression Control System for Wearable Animatronics. 439-442 - Mitsuru Nakazawa, Jiu Xu, Soh Masuko:
Delivering Active Fashion Advertisement to Potential Viewers. 443-446 - Masahumi Muta, Soh Masuko:
Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore. 447-451 - Kelvin Cheng, Mitsuru Nakazawa, Soh Masuko:
MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness. 452-455 - Yasuo Kawai:
Creating a Regional and Historical Streetscape Simulation System. 456-459 - Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima:
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable. 460-464 - Yeongnam Chae, Daniel Crane:
Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction. 465-468 - Eric Nelson Bailey, Kazunori Miyata:
Analyzing Video Game Completion Achievements Implications for Game Project Scope. 469-472 - Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto:
DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome. 473-476 - Yu Ishikawa, Junichi Hoshino:
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array. 477-480 - Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto:
DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display. 481-484
Workshops and Tutorials
- Long Zuo, Hiroyuki Iida:
An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement. 487-491 - Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi:
Word Recognition by Combining Outline Emphasis and Synthesize Background. 492-496 - Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten, Tim Marsh:
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. 497-501 - Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko:
ECEC2017: The Workshop on E-Commerce and Entertainment Computing. 502-506
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