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19. MindTrek 2015: Tampere, Finland
- Markku Turunen:
Proceedings of the 19th International Academic Mindtrek Conference, Academic MindTrek 2015, Tampere, Finland, September 22-24, 2015. ACM 2015, ISBN 978-1-4503-3948-3
Games track: physical playfulness
- Timo Nummenmaa, Annakaisa Kultima, Ville Kankainen, Sampo Savolainen, Antti Syvänen, Kati Alha, Frans Mäyrä:
OASIS deck of cards: house of colleagues: a playful experiment on community building. 2-9 - Ralf Schmidt, Burkhard Schmidt, Katharina Lattenkamp, Stephanie Scheja, Maic Masuch:
Motivational design cards: a practical approach for game-based motivational design at the workplace. 10-17
Games track: game design R&D
- Annakaisa Kultima:
Game design research. 18-25 - Annakaisa Kultima:
Developers' perspectives on iteration in game development. 26-32
Games track: games analysis and evaluation
- Max Valentin Birk, Christoph Lürig, Regan L. Mandryk:
A metric for automatically flagging problem levels in games from prototype walkthrough data. 33-40 - Gustav Dahl, Martin Kraus:
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. 41-46 - Andreas Westerberg, Henrik Schoenau-Fog:
Categorizing video game audio: an exploration of auditory-psychological effects. 47-54 - Niklas Nylund:
Walkthrough and let's play: evaluating preservation methods for digital games. 55-62
Games track: games in society
- Vanissa Wanick, Ashok Ranchhod, Gary B. Wills:
Cultural persuasive affordances in advergaming design across cultures: a conceptual model. 63-68 - Josephine Soegaard Andersen, Henrik Schoenau-Fog:
Using role-taking and behavioral mimicking in games to increase awareness on the bystander effect. 69-72 - Bauke Buikstra, Rens Kortmann, Eric Klaassen, Laurens Rook, Alexander Verbraeck:
In pursuit of evidence: a design and empirical study of a gamified online marketplace. 73-80
Human-technology interaction track: user experience and experiments
- Jose Cañas-Bajo, Piia M. H. Perälä, Johanna M. Silvennoinen, Pertti Saariluoma:
Affective contents of cross-cultural audiovisual experience. 82-88 - Ashley Colley, Jani Väyrynen, Jonna Häkkilä:
Skiing in a blended virtuality: an in-the-wild experiment. 89-91 - Sara Said Mosleh, Nele Schmidt, Tudor Teisanu, Andrés Lucero:
EgoFlecto: stimulating being calm and in control through self-reflection in the context of driving. 92-97 - Tuomo Kujala, Hilkka Grahn, Niina Holmstedt:
Hand-Held texting is less distracting than texting with the phone in a holder: anyway, don't do it. 98-105
Human-technology interaction track: design & sustainability
- Tobias Nyström, Moyen Mohammad Mustaquim:
Finding sustainability indicators for information system assessment. 106-113 - Tobias Nyström, Moyen Mohammad Mustaquim:
Universal design as a cause of triggering innovation levels for sustainability-a deliberative concept. 114-121 - Tobias Nyström, Moyen Mohammad Mustaquim:
Managing framing effects in persuasive design for sustainability. 122-129 - Marianne Kinnula, Netta Iivari, Tuula Ijäs:
Designing for young people's ICT use. 130-137
Human-technology interaction track: contemporary topics in HCI research
- Ossi Nykänen, Alejandro Rivero Rodriguez, Paolo Pileggi, Pekka A. Ranta, Meri Kailanto, Juho Koro:
Associating event logs with ontologies for semantic process mining and analysis. 138-143 - Johanna M. Silvennoinen, Rebekah Rousi, Jussi P. P. Jokinen, Piia M. H. Perälä:
Apperception as a multisensory process in material experience. 144-151 - Karri T. Palovuori, Ismo Rakkolainen:
The heat is on: thermal input for immaterial interaction. 152-154 - Dorina Rajanen, Mikko Salminen, Niklas Ravaja:
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print. 155-162
Human-technology interaction track: emotions & user experience
- Jussi P. P. Jokinen:
Emotional user experience and feeling of control. 163-166 - Sari Kujala, Talya Miron-Shatz:
The evolving role of expectations in long-term user experience. 167-174 - Meeri Mäkäräinen, Jari Kätsyri, Klaus Förger, Tapio Takala:
The funcanny valley: a study of positive emotional reactions to strangeness. 175-181
Open data track: open data
- Jukka Huhtamäki, Lester Allan Lasrado, Karan Menon, Hannu Kärkkäinen, Jari Jussila:
Approach for investigating crowdfunding campaigns with platform data: case indiegogo. 183-190 - Sampo Savolainen, Ilkka Rinne:
Visualising spatial web service growth across Europe. 191-193 - Panos Fitsilis, Kyriakos Tilentzidis, Ilias Moustakas, Ioannis Stamelos, Dimitrios Settas:
Enabling open software project management data with antipatterns. 194-200
Workshops
- Heidi Laine, Leo Lahti, Anne Lehto, Samuli Ollila, Markus Miettinen:
Beyond open access: the changing culture of producing and disseminating scientific knowledge. 202-205 - Jenni Hyppölä, Jessica Parland-von Essen, Esa-Pekka Keskitalo:
Beyond open access: tools and methods for open research. 206-209
Demonstrations
- Matti Luhtala, Tuomo Karvonen, Jyrki Pylväs, Aki Ala-kokko, Reina Magica, Yuko Takeda, Markku Turunen:
Antroposeeni: a mixed reality game. 211-213 - Jana Pejoska:
Social augmented reality app. 215-216
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