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Nagisa Munekata
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2020 – today
- 2024
- [c25]Sho Mitarai, Chang Liu, Goshiro Yamamoto, Nagisa Munekata:
Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability. CHI PLAY (Companion) 2024: 194-199
2010 – 2019
- 2017
- [c24]Haruka Kasuga, Daisuke Sakamoto, Nagisa Munekata, Tetsuo Ono:
A Social Robot in a Human-Animal Relationship at Home: A Field Study. HAI 2017: 61-69 - [c23]Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono:
Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems. HRI (Companion) 2017: 115-116 - [c22]Tetsuo Ono, Nagisa Munekata:
Design Principle for Social Robot Behavior Based on Communication Activity. HRI (Companion) 2017: 239-240 - [e1]Nagisa Munekata, Itsuki Kunita, Junichi Hoshino:
Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings. Lecture Notes in Computer Science 10507, Springer 2017, ISBN 978-3-319-66714-0 [contents] - 2016
- [c21]Masahiro Kitagawa, Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono:
Mutual Adaptation between a Human and a Robot Based on Timing Control of "Sleep-time". HAI 2016: 353-354 - [c20]Tetsuo Ono, Takashi Ichijo, Nagisa Munekata:
Emergence of joint attention between two robots and human using communication activity caused by synchronous behaviors. RO-MAN 2016: 1187-1190 - 2015
- [c19]Nagisa Munekata, M. Tsujimoto, Tetsuo Ono:
Robot behavior control system based on user's attitude using SCL. RO-MAN 2015: 197-201 - 2014
- [c18]Tamami Saga, Nagisa Munekata, Tetsuo Ono:
Daily support robots that move on the body. HAI 2014: 29-34 - [c17]Takashi Ichijo, Nagisa Munekata, Tetsuo Ono:
Unification of demonstrative pronouns in a small group guided by a robot. HAI 2014: 229-232 - [c16]Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, Tetsuo Ono:
Entrainment effect caused by joint attention of two robots. HRI 2014: 178-179 - [c15]Benjamin Luke Evans, Satoru Fukayama, Masataka Goto, Nagisa Munekata, Tetsuo Ono:
AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory. ICMC 2014 - [c14]Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono:
Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer. PhyCS 2014: 161-166 - [c13]Takumi Shirokura, Nagisa Munekata, Tetsuo Ono:
ExciTube - Video Player for Sharing Viewer's Excitement. PhyCS 2014: 315-322 - [c12]Tamami Saga, Nagisa Munekata, Tetsuo Ono:
Daily support robots that move on me. SIGGRAPH ASIA Emerging Technologies 2014: 5:1-5:3 - 2013
- [c11]Akira Imayoshi, Nagisa Munekata, Tetsuo Ono:
Robots that can feel the mood: context-aware behaviors in accordance with the activity of communications. HRI 2013: 143-144 - [c10]Takumi Shirokura, Nagisa Munekata, Tetsuo Ono:
E3-player: emotional excitement enhancing video player using skin conductance response. IUI Companion 2013: 47-48 - [c9]Takumi Shirokura, Nagisa Munekata, Tetsuo Ono:
AffectiView: mobile video camera application using physiological data. MUM 2013: 31:1-31:4 - 2011
- [c8]Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara:
Universal Game Based on Traditional Children's Outdoor Games. ICEC 2011: 59-64 - [c7]Tetsuya Kaneko, Tetsuo Ono, Nagisa Munekata:
Implementation of context-adaptive physical imitation between humans and robots. RO-MAN 2011: 187-191 - 2010
- [c6]Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara:
A Biofeedback Game with Physical Actions. ICEC 2010: 381-388
2000 – 2009
- 2007
- [c5]Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara:
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience. ICEC 2007: 363-373 - 2006
- [c4]Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara:
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. ICEC 2006: 340-349 - 2004
- [c3]Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata:
Entertainment feature of a game using skin conductance response. Advances in Computer Entertainment Technology 2004: 181-186 - [c2]Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara:
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. ICEC 2004: 345-350 - 2003
- [c1]Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara:
A computer game using galvanic skin response. ICEC 2003
Coauthor Index
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