Abstract
We developed a biofeedback game in which players can take other physical actions besides simply “relaxing”. We used the skin conductance response for sensing a player’s surge of excitement and penalized players when they did not attack enemies in situations because they were not calm enough to meet the biofeedback threshold. We conducted a subjective experiment to to see whether people found the game enjoyable. Most participants felt the game was enjoyable.
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Munekata, N., Nakamura, T., Tanaka, R., Domon, Y., Nakamura, F., Matsubara, H. (2010). A Biofeedback Game with Physical Actions. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds) Entertainment Computing - ICEC 2010. ICEC 2010. Lecture Notes in Computer Science, vol 6243. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15399-0_41
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DOI: https://doi.org/10.1007/978-3-642-15399-0_41
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