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Interactive Learning Environments, Volume 29
Volume 29, Number 1, 2021
- Sue Greener:
Exploring remote distance learning: what is it and should we keep it? 1-2
- Fu-Rong Sun, Long-Fei Pan, Rong-Gen Wan, Hui Li, Shu-Jing Wu:
Detecting the effect of student engagement in an SVVR school-based course on higher level competence development in elementary schools by SEM. 3-16 - Abdellah Ibrahim Mohammed Elfeky, Marwa Yasien Helmy Elbyaly:
Developing skills of fashion design by augmented reality technology in higher education. 17-32 - Josep Figueroa-Cañas, Teresa Sancho-Vinuesa:
Investigating the relationship between optional quizzes and final exam performance in a fully asynchronous online calculus module. 33-43 - Chun-Ying Chen, Pey-Ru Yen:
Learner control, segmenting, and modality effects in animated demonstrations used as the before-class instructions in the flipped classroom. 44-58 - Inma Rodríguez-Ardura, Antoni Meseguer-Artola:
Flow experiences in personalised e-learning environments and the role of gender and academic performance. 59-82 - Chih-Ming Chen, I-Chun Chen:
The effects of video-annotated listening review mechanism on promoting EFL listening comprehension. 83-97 - Frank Ulrich, Niels Henrik Helms, Uffe Poulsgaard Frandsen, Anne Vollen Rafn:
Learning effectiveness of 360° video: experiences from a controlled experiment in healthcare education. 98-111 - Xindong Ye, Peng-Fei Liu, Xiao-Zhi Lee, Yi-Quan Zhang, Chuang-Kai Chiu:
Classroom misbehaviour management: an SVVR-based training system for preservice teachers. 112-129
- Olga Viberg, Annika Andersson, Matilda Wiklund:
Designing for sustainable mobile learning - re-evaluating the concepts "formal" and "informal". 130-141 - Elham Mousavinasab, Nahid Zarifsanaiey, Sharareh R. Niakan Kalhori, Mahnaz Rakhshan, Leila Keikha, Marjan Ghazi Saeedi:
Intelligent tutoring systems: a systematic review of characteristics, applications, and evaluation methods. 142-163 - Hsin Huang, Gwo-Jen Hwang:
Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017. 164-178
Volume 29, Number 2, 2021
- Simon K. S. Cheung, Fu Lee Wang, Lam For Kwok, Petra Poulova:
In search of the good practices of personalized learning. 179-181
- Kam Cheong Li, Billy Tak-Ming Wong:
Features and trends of personalised learning: a review of journal publications from 2001 to 2018. 182-195 - Verayuth Lertnattee, Bunyapa Wangwattana:
Personalized learning in microscopic method for identification of herbal medicines. 196-212 - David Chaloupský, Pavlína Chaloupská, Dagmar Hrusová:
Use of fitness trackers in a blended learning model to personalize fitness running lessons. 213-230 - Vladimír Bures, Pavel Cech, Martina Husáková, Zdenek Kokstein, Pavel Kríz, Katerina Krylová, Tomás Nacházel, Daniela Ponce, Petra Poulova, Ales Ryska, Ilja Tacheci, Petr Tucník, Marek Zanker:
Use of virtual medical cases as a learning tool in medicine. 231-246 - Máté Baranyi, Roland Molontay:
Comparing the effectiveness of two remedial mathematics courses using modern regression discontinuity techniques. 247-269 - Di Zou, Minhong Wang, Haoran Xie, Gary Cheng, Fu Lee Wang, Lap-Kei Lee:
A comparative study on linguistic theories for modeling EFL learners: facilitating personalized vocabulary learning via task recommendations. 270-282 - Yinghui Shi, Jingman Zhang, Huiyun Yang, Harrison Hao Yang:
Effects of Interactive Whiteboard-based Instruction on Students' Cognitive Learning Outcomes: A Meta-Analysis. 283-300 - Xiao Hong Zhang, Kenichi Kubota, Mayumi Kubota, Kedong Li:
Designing blended learning environments with thinking tool strategies: examining a Chinese teacher's decision-making and beliefs. 301-314 - Yanjiao Nie, Heng Luo, Di Sun:
Design and validation of a diagnostic MOOC evaluation method combining AHP and text mining algorithms. 315-328 - Yan Keung Hui, Lam For Kwok, Horace H. S. Ip:
CRESDA: towards a personalized student advisory for professional development. 329-342
Volume 29, Number 3, 2021
- S. L. Greener:
Developing learning technology as inclusive practice. 343-344
- Matthew Schmidt, Carla Schmidt, Noah Glaser, Dennis Beck, Mark Lim, Heath Palmer:
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. 345-364 - Yi-Hsuan Wang:
Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students. 365-384 - Fang Huang, Timothy Teo, Jinbo He:
Digital nativity of university teachers in China: factor structure and measurement invariance of the Digital Native Assessment Scale (DNAS). 385-399 - Xianmin Yang, Xinshuo Zhao, Xuesong Tian, Beibei Xing:
Effects of environment and posture on the concentration and achievement of students in mobile learning. 400-413 - Wanli Xing:
Large-scale path modeling of remixing to computational thinking. 414-427 - Yuh-Tyng Chen, Shyhnan Liou, Sheau-Ming Chen:
Flipping the procedural knowledge learning - a case study of software learning. 428-441 - Raghad Baker Sadiq, Nadire Cavus, Dogan Ibrahim:
Mobile application based on CCI standards to help children learn English as a foreign language. 442-457 - Brenda Such:
Scaffolding English language learners for online collaborative writing activities. 473-481 - Ying-Hsun Lai, Shih-Yeh Chen, Chin-Feng Lai, Yao-Chung Chang, Yu-Sheng Su:
Study on enhancing AIoT computational thinking skills by plot image-based VR. 482-495 - Juan Wu, Rong Guo, Zhuo Wang, Rongqing Zeng:
Integrating spherical video-based virtual reality into elementary school students' scientific inquiry instruction: effects on their problem-solving performance. 496-509 - Stefan Hrastinski, Stefan Stenbom, Simon Benjaminsson, Malin Jansson:
Identifying and exploring the effects of different types of tutor questions in individual online synchronous tutoring in mathematics. 510-522
Volume 29, Number 4, 2021
- Pericles 'Asher' Rospigliosi:
The risk of algorithmic injustice for interactive learning environments. 523-526
- Miguel Pérez-Ramírez, Gustavo Arroyo-Figueroa, Andrés Ayala:
The use of a virtual reality training system to improve technical skill in the maintenance of live-line power distribution networks. 527-544 - Muhammad Awais Hassan, Ume Habiba, Fiaz Majeed, Muhammad Shoaib:
Adaptive gamification in e-learning based on students' learning styles. 545-565 - Noawanit Songkram, Suparoek Chootongchai, Jintavee Khlaisang, Prakob Koraneekij:
Education 3.0 system to enhance twenty-first century skills for higher education learners in Thailand. 566-582 - Jian-Wei Lin, Chia-Wen Tsai, Chu-Ching Hsu, Lung-Chun Chang:
Peer assessment with group awareness tools and effects on project-based learning. 583-599 - Tugra Karademir, Ayfer Alper, A. Fulya Soguksu, Z. Canan Karababa:
The development and evaluation of self-directed digital learning material development platform for foreign language education. 600-617 - Jie Geng, Ching-Sing Chai, Morris Siu-Yung Jong, Eric Tsun-Hin Luk:
Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers' perspective through the ACE framework. 618-633 - Attila Krajcsi, Csaba Csapodi, Eleonóra Stettner:
Algotaurus: an educational computer programming game for beginners. 634-647 - Stefan Hrastinski:
Teachers as developers of local evidence to improve digital course design. 648-654 - Radoslav Bozic, Durdica Takaci, Gordana Stankov:
Influence of dynamic software environment on students' achievement of learning functions with parameters. 655-669 - Mohammadsadegh Rezaei, Hossein Bobarshad, Kambiz Badie:
Prediction of learner's appropriate online community of practice in question and answering website: similarity in interaction, interest, prior knowledge. 670-687 - I-Jui Lee:
Kinect-for-windows with augmented reality in an interactive roleplay system for children with an autism spectrum disorder. 688-704
Volume 29, Number 5, 2021
- Joe Psotka, Sue Greener:
Interactive learning environments collections request. 705-706
- Jin Su Jeong, David González-Gómez, Florentina Cañada-Cañada:
How does a flipped classroom course affect the affective domain toward science course? 707-719 - Xinyi Ding, Eric C. Larson, Amanda Doyle, Kevin Donahoo, Radhika Rajgopal, Eric Bing:
EduAware: using tablet-based navigation gestures to predict learning module performance. 720-732 - Raúl Cremades, Juan Lucas Onieva-López, Eugenio Maqueda-Cuenca, John J. Ramírez-Leiton:
The influence of mobile instant messaging in language education: perceptions of current and future teachers. 733-742 - Kousuke Mouri, Noriko Uosaki, Mohammad Nehal Hasnine, Atsushi Shimada, Chengjiu Yin, Keiichi Kaneko, Hiroaki Ogata:
An automatic quiz generation system utilizing digital textbook logs. 743-756 - Meredith B. Carroll, Summer Lindsey, Maria Chaparro, Brent Winslow:
An applied model of learner engagement and strategies for increasing learner engagement in the modern educational environment. 757-771 - Jintavee Khlaisang, Timothy Teo, Fang Huang:
Acceptance of a flipped smart application for learning: a study among Thai university students. 772-789 - Zi-Gang Ge:
Does mismatch between learning media preference and received learning media bring a negative impact on Academic performance? An experiment with e-learners. 790-806 - Shiyan Jiang, Blaine E. Smith, Ji Shen:
Examining how different modes mediate adolescents' interactions during their collaborative multimodal composing processes. 807-820 - Lutfun Nahar, Riza Sulaiman, Azizah Jaafar:
"Bangla Braille learning application" in smartphones for visually impaired students in Bangladesh. 821-834 - M. Dolores Villena Martínez, Purificación Pérez García, Antonio Muñoz García:
Is the smart mobile phone transforming university educational reality? 835-847 - Chih-Ming Chen, Liang-Chun Chen, Wei-Jiun Horng:
A collaborative reading annotation system with formative assessment and feedback mechanisms to promote digital reading performance. 848-865 - Andrew W. Cole, Lauren Lennon, Nicole L. Weber:
Student perceptions of online active learning practices and online learning climate predict online course engagement. 866-880
Volume 29, Number 6, 2021
- Sue Greener:
Academic rigour versus rapid publication. 881-882
- Ching-Jung Chung, Chiu-Lin Lai, Gwo-Jen Hwang:
Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017. 883-904 - Qi-Fan Yang, Chi-Jen Lin, Gwo-Jen Hwang:
Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model. 905-938 - Jewoong Moon, Fengfeng Ke:
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism. 939-953 - Kashif Laeeq, Zulfiqar Ali Memon:
Scavenge: an intelligent multi-agent based voice-enabled virtual assistant for LMS. 954-972 - Soraya Garcia-Esteban, Izaskun Villarreal, M. Camino Bueno-Alastuey:
The effect of telecollaboration in the development of the Learning to Learn competence in CLIL teacher training. 973-986 - Kurt VanLehn, Hugh Burkhardt, Salman Cheema, Seokmin Kang, Daniel Pead, Alan H. Schoenfeld, Jon Wetzel:
Can an orchestration system increase collaborative, productive struggle in teaching-by-eliciting classrooms? 987-1005 - Junhua Zou, Kai Liu, Lilong Han:
The impact of a rich media platform to table tennis learners' performance and participation motivation. 1006-1018 - Lishan Zhang, Kurt VanLehn:
Evaluation of auto-generated distractors in multiple choice questions from a semantic network. 1019-1036 - Tugba Kamali Arslantas, Soner Yildirim, Banu Altunay Arslantekin:
Educational affordances of a specific web-based assistive technology for students with visual impairment. 1037-1054
- Yinhua Li:
Gameful second and foreign language teaching and learning. 1055-1057
Volume 29, Number 7, 2021
- Pericles 'Asher' Rospigliosi:
Learning from the quantified self. 1059-1061
- Jinzhong Yang, Qiyun Wang, Jingying Wang, Muxiong Huang, Yongjun Ma:
A study of K-12 teachers' TPACK on the technology acceptance of E-schoolbag. 1062-1075 - Tuya Siqin, Samuel Kai-Wah Chu:
How students take collective responsibility for productive collaboration: an empirical examination of online discourse. 1076-1089 - Ferhat Kadir Pala, Pinar Mihci Türker:
The effects of different programming trainings on the computational thinking skills. 1090-1100 - Kuang-Chung Hao, Lai-Chung Lee:
The development and evaluation of an educational game integrating augmented reality, ARCS model, and types of games for English experiment learning: an analysis of learning. 1101-1114 - Michael Lachney, William Babbitt, Audrey Bennett, Ron Eglash:
Generative computing: African-American cosmetology as a link between computing education and community wealth. 1115-1135 - Hatice Yildiz Durak:
Modeling of relations between K-12 teachers' TPACK levels and their technology integration self-efficacy, technology literacy levels, attitudes toward technology and usage objectives of social networks. 1136-1162 - Jaewon Jung, Yoonhee Shin, Joerg Zumbach:
The effects of pre-training types on cognitive load, collaborative knowledge construction and deep learning in a computer-supported collaborative learning environment. 1163-1175 - Kousuke Mouri, Fumiya Suzuki, Atsushi Shimada, Noriko Uosaki, Chengjiu Yin, Keiichi Kaneko, Hiroaki Ogata:
Educational data mining for discovering hidden browsing patterns using non-negative matrix factorization. 1176-1188 - Martín Cáceres, Miguel Nussbaum, Fernando González, Vicente Gardulski:
Is more detailed feedback better for problem-solving? 1189-1210 - Jingjing Zhang, Ming Gao, Wayne Holmes, Manolis Mavrikis, Ning Ma:
Interaction patterns in exploratory learning environments for mathematics: a sequential analysis of feedback and external representations in Chinese schools. 1211-1228
Volume 29, Number 8, November 2021
- Sue Greener:
Editorial. 1229-1230 - Tsai-Yun Mou, Chia-Pin Kao, Horng-Horng Lin, Zong-Xian Yin:
From action to slowmation: enhancing preschoolers' story comprehension ability and learning intention. 1231-1243 - Imed Bouchrika, Nouzha Harrati, Vanissa Wanick, Gary B. Wills:
Exploring the impact of gamification on student engagement and involvement with e-learning systems. 1244-1257 - Allison Littlejohn, Nina Hood, Martin Rehm, Lou McGill, Bart Rienties, Melissa Highton:
Learning to become an online editor: the editathon as a learning environment. 1258-1271 - Hota Chia-Sheng Lin, Shih-Jou Yu, Jerry Chih-Yuan Sun, Morris Siu-Yung Jong:
Engaging university students in a library guide through wearable spherical video-based virtual reality: effects on situational interest and cognitive load. 1272-1287 - Jie Gao, Bo Zhao, Ying Xiong, Jianhou Gan:
Optimization design of the online learning environment for ethnic college students: the perspective of the emotional participation. 1288-1300 - Ibrahim Yildirim, Sedat Sen:
The effects of gamification on students' academic achievement: a meta-analysis study. 1301-1318 - Mi Song Kim:
Deliberative collaboration in learning-by-designing multimodal modeling activities. 1319-1338 - Ahm Shamsuzzoha, Rayko Toshev, Viet Vu Tuan, Timo Kankaanpaa, Petri Helo:
Digital factory - virtual reality environments for industrial training and maintenance. 1339-1362 - Yen-Chieh Chen, Yu-Ling Lu, Chi-Jui Lien:
Learning environments with different levels of technological engagement: a comparison of game-based, video-based, and traditional instruction on students' learning. 1363-1379 - Waleed Mugahed Al-Rahmi, Noraffandy Yahaya, Mahdi M. Alamri, Ibrahim Youssef Alyoussef, Ali Mugahed Al-Rahmi, Yusri Bin Kamin:
Integrating innovation diffusion theory with technology acceptance model: supporting students' attitude towards using a massive open online courses (MOOCs) systems. 1380-1392 - Lingling Meng, Mingxin Zhang, Wanxue Zhang, Yu Chu:
CS-BKT: introducing item relationship to the Bayesian knowledge tracing model. 1393-1403
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