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Interactive Technology and Smart Education, Volume 20
Volume 20, Number 1, 2023
- Amira Sghari, Fatma Bouaziz:
Determinants of the intention to use serious games technology in entrepreneurship education: an empirical study of Tunisian teachers. 1-18 - Ratna Candra Sari, Sony Warsono, Dwi Ratmono, Zuhrohtun Zuhrohtun, Hardika Dwi Hermawan:
The effectiveness of teaching virtual reality-based business ethics: is it really suitable for all learning styles? 19-35 - Vasiliki Ragazou, Ilias Karasavvidis:
Considering visual cueing and practice type for software training's optimisation: a study of domain experts. 36-57 - Adel Bessadok, Ehab Abouzinadah, Osama Bassam J. Rabie:
Exploring students digital activities and performances through their activities logged in learning management system using educational data mining approach. 58-72 - Gloria Lihotetso Matee, Nthabiseng Motlohi, Palesa Nkiwane:
Emerging perspectives and challenges for virtual collaborative learning in an institution of higher education: a case of Lesotho. 73-88 - Archana Shrivastava, Ashish Shrivastava:
Decoding and designing massive open online courses (MOOCs). 89-105 - Hans Kristianto, Linda Gandajaya:
Offline vs online problem-based learning: a case study of student engagement and learning outcomes. 106-121 - Amela Karahasanovic, Alma Leora Culén:
Project-based learning in human-computer interaction: a service-dominant logic approach. 122-141 - Pernilla Nilsson, Jesper Lund:
Design for learning - involving teachers in digital didactic design (D3). 142-159
Volume 20, Number 2, 2023
- Rithwik Nayak Ammunje, Mahesh Prabhu H, Gopalakrishna Barkur:
Smartphones and academic performance: evidence from India. 161-176 - Roche Tumlad Magsayo:
Mobile learning adoption continuance: role of locus of control on its determinants. 177-208 - Noble Arden Elorm Kuadey, Francois Mahama, Carlos Ankora, Lily Bensah, Gerald Tietaa Maale, Victor Kwaku Agbesi, Anthony Mawuena Kuadey, Laurene Adjei:
Predicting students' continuance use of learning management system at a technical university using machine learning algorithms. 209-227 - Yung-Ming Cheng:
What roles do quality and cognitive absorption play in evaluating cloud-based e-learning system success? Evidence from medical professionals. 228-256 - A. Devisakti, Muhammad Muftahu:
Digitalization in higher education: does personal innovativeness matter in digital learning? 257-270 - Eduardo Baldo Moraes, Liane Mahlmann Kipper, Ana Clara Hackenhaar Kellermann, Leonardo Austria, Pedro Leivas, Jorge André Ribas Moraes, Marcus Witczak:
Integration of Industry 4.0 technologies with Education 4.0: advantages for improvements in learning. 271-287
Volume 20, Number 3, 2023
- Kam Cheong Li, Billy Tak-Ming Wong, Reggie Kwan, Simon K. S. Cheung:
Guest editorial: Catering for learner diversity with technological advances. 289-290 - Yao Tong, Zehui Zhan:
An evaluation model based on procedural behaviors for predicting MOOC learning performance: students' online learning behavior analytics and algorithms construction. 291-312 - Abul Kalam, Chai Lee Goi, Ying Ying Tiong:
Student motivations for social media use and their effects on academic performance- a meditational approach in emerging market. 313-334 - Yoko Hirata:
Do avatar-assisted virtual classrooms work for students with low speaking confidence?: A qualitative study. 335-349 - Dirk Ifenthaler, Muhittin Sahin:
Empowering higher education students to monitor their learning progress: opportunities of computerised classification testing. 350-366 - Larry K. W. Ching, Carol Y. K. Lee, Chris K. P. Wong, Michael T. H. Lai, Amy Lip:
Assessing the Zoom learning experience of the elderly under the effects of COVID in Hong Kong: application of the IPO model. 367-384 - Ramiz Ali:
e-Tutor: understanding the use of Facebook for informal learning through the lens of uses and gratifications theory. 385-402 - Jing Yuan, Yongquan Liu, Xichun Han, Aiping Li, Liling Zhao:
Educational metaverse: an exploration and practice of VR wisdom teaching model in Chinese Open University English course. 403-421 - Kam Cheong Li, Billy Tak-Ming Wong:
Artificial intelligence in personalised learning: a bibliometric analysis. 422-445
Volume 20, Number 4, 2023
- Renata Pereira Oliveira, Igor Leão Santos, Cristina Gomes de Souza, Augusto da Cunha Reis, Wallice Medeiros de Souza:
A study on the relation between industry 4.0 technologies and gamification in e-learning. 449-474 - Mohammad Hossein Ronaghi:
The effect of virtual reality technology and education on sustainable behavior: a comparative quasi-experimental study. 475-492 - Pritika Reddy, Bibhya Sharma, Kaylash Chaudhary, 'Osaiasi Lolohea, Robert Tamath:
Visual literacy shown through a magnifying lens by high school students. 493-511 - Zamzami Zainuddin, Amru Alba, Taufik Gunawan, Dicky Armanda, Ana Zahara:
Implementation of gamification and bloom's digital taxonomy-based assessment: a scale development study with mixed-methods sequential exploratory design. 512-533 - Anitha D., Kavitha D.:
Improving problem-solving skills through technology assisted collaborative learning in a first year engineering mathematics course. 534-553 - Neerja Kashive, Sayali Mohite:
Use of gamification to enhance e-learning experience. 554-575
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